Koi-Koi – 规则

与电脑玩 Koi-Koi

1. Quick overview

NameKoi-Koi – with Japanese hanafuda cards
Game typeCollecting game: take cards of the same month from the table and form combinations
Players2
Recommended age10 and up
Durationone round 3–6 minutes; a game of 12 rounds 40–60 minutes
Material48 hanafuda cards, paper and pencil
GoalForm combinations (yaku) with your captured cards and have the most points after 12 rounds.
Difficultymedium

What is it about? Hanafuda means “flower cards” and is the name of the Japanese deck, not of a single game. Koi-Koi is the best-known game played with it. You take cards from the table by playing a card of the same month. From the cards you collect you form combinations, the yaku. As soon as you have a yaku, you decide: stop and bank the points – or call “Koi-Koi!” (“Come on!”) and play for more, at the risk that your opponent wins.

Rule version: Koi-Koi is played in Japan and around the world with different point values. These rules are the cardgames.zone version with one Koi-Koi call per round and 12 rounds. Common house rules are listed in section 8.

2. Cards and material

MonthPlantSpecial cards
1 JanuaryPineCrane with sun (light), red poetry ribbon
2 FebruaryPlum blossomBush warbler (animal), red poetry ribbon
3 MarchCherry blossomCurtain (light), red poetry ribbon
4 AprilWisteriaCuckoo (animal), red ribbon
5 MayIrisBridge (object), red ribbon
6 JunePeonyButterflies (animal), blue ribbon
7 JulyBush cloverBoar (animal), red ribbon
8 AugustPampas grassFull moon (light), geese (animal)
9 SeptemberChrysanthemumSake cup (object), blue ribbon
10 OctoberMapleDeer (animal), blue ribbon
11 NovemberWillowRain man (light), swallow (animal), red ribbon, lightning
12 DecemberPaulowniaPhoenix (light)

All 48 cards by month:

1 January · Pine
2 February · Plum blossom
3 March · Cherry blossom
4 April · Wisteria
5 May · Iris
6 June · Peony
7 July · Bush clover
8 August · Pampas grass
9 September · Chrysanthemum
10 October · Maple
11 November · Willow
12 December · Paulownia

Four card types – they only matter for combinations, not for capturing:

Card typeNumberHow to recognise it
Lights (hikari)5crane, curtain, moon, rain man, phoenix
Animal/object cards (tane)9animals, bridge, sake cup
Ribbon cards (tanzaku)10red, red with writing or blue ribbons
Plain cards (kasu)24only the plant (in November also the lightning)
Lights
Animal/object cards
Ribbon cards

3. Setup and start

  1. Choose who starts: Before the first round each player draws a card. Whoever draws the earlier month starts. If both draw the same month, draw again. The cards go back.
  2. Shuffle.
  3. Deal: Each player gets 8 face-down hand cards, 8 cards lie face up in the middle, the remaining 24 form the stock.
  4. Check the deal: If four cards of one month are in the middle, redeal. Special starting hands: see section 7.
  5. Following rounds: The winner of the previous round starts. If a round ends without a winner, the other player starts.

Starting example: Player 1 draws a cherry blossom (March), Player 2 a wisteria (April). Player 1 starts.

4. Goal and winning

5. How to play

You take turns. Each turn has three steps.

1. Play a hand card. Put a card face up in the middle:

2. Turn over a card from the stock. Turn over the top card of the stock and play it at once in the same way. It does not go into your hand.

3. Check for combinations. Lay everything you took face up in front of you. Do you have a new yaku?

Example with Players 1 and 2. In the middle there is a January card (pine) and two March cards (cherry blossom).

  1. Player 1 plays the crane (January) and takes the pine with it.
  2. Player 1 turns over a cherry blossom (March). Two March cards are out – he chooses the curtain, the plain cherry blossom stays.
  3. Player 1 now has the crane and the curtain – two lights, no yaku yet. It is Player 2's turn.

6. Scoring

Only the winner of a round scores. These are the yaku:

YakuCards neededPoints
Five Lights (gokō)all five lights10
Four Lights (shikō)four lights without the rain man8
Four Lights with Rain (ame-shikō)four lights including the rain man7
Three Lights (sankō)three lights without the rain man5
Flower viewing (hanami-zake)curtain + sake cup5
Moon viewing (tsukimi-zake)moon + sake cup5
Boar, Deer, Butterflies (ino-shika-chō)those three animal cards5, +1 per further animal card
Red poetry ribbons (akatan)the three red ribbons with writing (January–March)5, +1 per further ribbon
Blue ribbons (aotan)the three blue ribbons (June, September, October)5, +1 per further ribbon
Animal/object cards (tane)at least 51, +1 per further card
Ribbon cards (tanzaku)at least 51, +1 per further card
Plain cards (kasu)at least 101, +1 per further card

The yaku in pictures:

Five Lights · 10
Three Lights · 5
Flower viewing · 5
Moon viewing · 5
Boar, Deer, Butterflies · 5
Red poetry ribbons · 5
Blue ribbons · 5

Adding up:

Doubling:

7. Special rules and important situations

8. Variants

Standard in this description: 2 players, 12 rounds, one Koi-Koi call per round, ×2 from 7 points.

VariantWhat changes?For whom?
Multiple Koi-KoiYou may call several times; each call raises the multiplier.players who like risk
6 roundsShorter game (e.g. only January to June).little time
No rain for viewingOnce the rain man has been taken, flower and moon viewing do not count.traditional groups
Other point valuesSome editions score flower/moon viewing with 3 points, for example.by agreement

Other games played with hanafuda cards are Hana-Awase, Hachi-Hachi and, in Korea, Go-Stop – they are separate games, not Koi-Koi variants.

In the computer game on cardgames.zone you play Koi-Koi for two against the computer or online, with 12, 6 or 3 rounds.

9. Tips for beginners

  1. Lights first: Crane, curtain, moon and phoenix are the most valuable cards.
  2. Secure the sake cup: It belongs to two yaku at once.
  3. Watch your opponent: Their captured cards are face up – take cards away that would give them a yaku.
  4. Don't leave what they can take: Preferably lay down months with no card in the middle that are worth little to them.
  5. Koi-Koi with care: It pays off early in the round and when your opponent is not close to a yaku.
  6. Don't forget the quantity yaku: Ten plain cards are often the quickest yaku.

10. Summary in 10 steps

  1. 48 cards, 12 months of 4 cards each.
  2. 8 hand cards each, 8 face up in the middle, 24 in the stock.
  3. Play a hand card: the same month captures.
  4. Two matching: choose one; three matching: take all.
  5. Nothing matches: the card stays in the middle.
  6. Turn over the top stock card and play it the same way.
  7. Lay out captured cards face up and check for yaku.
  8. Yaku: stop or call “Koi-Koi!” once.
  9. ×2 from 7 points, ×2 for winning after the opponent's Koi-Koi.
  10. After 12 rounds the higher score wins.

11. Frequently asked questions

What does “Koi-Koi” mean?

Roughly “Come on!” – you tempt fate and play on.

Do I have to take a card if one matches?

Yes. If a card of the same month is out, you must take it.

May I keep the card turned over from the stock?

No. It is played at once: it takes a matching card or stays in the middle.

Does the rain man count for “Three Lights”?

No. He only counts for “Five Lights” and “Four Lights with Rain”.

What happens if nobody forms a yaku?

When all hand cards have been played, the round ends without points. The other player starts the next round.

Is hanafuda a game?

No, hanafuda is the deck. Koi-Koi is one of several games played with it.

起源与历史

Hanafuda means “flower cards”: a Japanese deck of 48 cards that developed from older Japanese playing cards and took on its present design around the middle of the Edo period. The pictures show plants, animals and scenes of the twelve months. Nintendo started out in 1889 as a maker of hanafuda cards. Koi-Koi (“Come on!”) is the best-known game played with this deck.