Big Two – Rules

Play Big Two against the computer

1. Overview

NameBig Two (Choi Dai Di, Pusoy Dos)
TypeClimbing and shedding game
Players2 to 4, best with 4
Recommended age10 and up
Playing timeone round 3–6 minutes
Material52 cards, pen and paper
GoalBe first to get rid of all your cards.
Difficultyeasy to medium

What is it about? Big Two comes from southern China and Hong Kong and is popular all over Southeast Asia. The two is the highest card – hence the name. You play singles, pairs, triples or five-card poker hands, and everyone must beat them with the same number of cards or pass.

2. Cards and material

3. Preparation and start

  1. Shuffle.
  2. Deal: With four, everyone gets 13 cards; with three 17 (one card left over); with two 13 each.
  3. Start: Whoever holds the 3 of diamonds begins and must include it in their first combination.

Start example: Player 4 holds the 3 of diamonds and plays it with the 3 of spades as a pair.

4. Goal and winning

5. Play in detail

Allowed combinations.

CombinationExample
Single9
Pair7-7
TripleK-K-K
Five-card handsee below

Five-card hands (low → high).

HandExample
Straight5-6-7-8-9 mixed
Flushfive cards of one suit
Full house8-8-8 + 4-4
Four of a kind + 110-10-10-10 + 3
Straight flush6-7-8-9-10 of hearts

A round of play.

  1. The starter plays a combination.
  2. In turn, each plays a higher combination with the same number of cards – or passes.
  3. Among five-card hands, a higher type beats any lower type (a flush beats any straight).
  4. When everyone else has passed, the player who played last starts a new round.

Example with Players 1 to 4. Order: Player 4, 1, 2, 3.

  1. Player 4 plays the 3 of diamonds + 3 of spades (pair).
  2. Player 1 plays a pair of nines. Player 2 plays a pair of jacks. Player 3 passes.
  3. Player 4 passes. Player 1 plays a pair of twos (2 of hearts, 2 of clubs) – hard to beat.
  4. Player 2 holds the 2 of spades and 2 of diamonds. With equal rank the highest suit in the pair decides: Player 2's 2 of spades is the highest card of all. His pair beats Player 1's, and he plays it.

6. Scoring

7. Special rules and situations

8. Variants

Standard in this description: four players, 13 cards, 3 of diamonds starts, penalty points per card left.

VariantWhat changesSuits
Pusoy DosPhilippine form with a different suit order.Philippines
Three players17 cards, one left over.three players
More rounds10 instead of 5 rounds.long evenings
BombsFour of a kind beats any single or pair.a change

When playing against the computer on cardgames.zone you play with two to four players over 3, 5 or 10 rounds; cards left are penalty points, doubled from 10 cards.

9. Tips for beginners

  1. Save twos: They almost always win and give you the next lead.
  2. Organise your hand: Plan which cards go into which combination.
  3. Use five-card hands: They're hard to beat and shed five cards at once.
  4. Low singles early: Otherwise they're stuck at the end.
  5. Passing is smart: Sometimes it pays to keep good cards for later.
  6. Keep count: Remember which twos and aces have gone.
  7. Near the end: If someone has one card left, play pairs or five-card hands.

10. Summary in 10 steps

  1. 52 cards, 13 each.
  2. Ranking: 3 low … A, 2 high.
  3. Suits: diamonds < clubs < hearts < spades.
  4. The 3 of diamonds starts.
  5. Play a single, pair, triple or five-card hand.
  6. Next: same number of cards, but higher – or pass.
  7. Five-card hands: straight < flush < full house < four + 1 < straight flush.
  8. Everyone passes: the last player starts anew.
  9. First without cards wins.
  10. Cards left = penalty points (double from 10).

11. Frequently asked questions

What is the highest card?

The 2 of spades.

May I play a single on a pair?

No. You must always answer with the same number of cards.

Does a flush beat a straight?

Yes. Among five-card hands any higher type beats any lower one.

Who starts?

Whoever holds the 3 of diamonds.

How are pairs compared?

First by rank, with equal rank by the highest suit in the pair.

How long does a round take?

Three to six minutes.

Origin & history

Probably developed in the 1980s in the Cantonese-speaking region and spread quickly through East and Southeast Asia. The 2 as the highest card gives the game its name.