Briscola – Rules
Play Briscola against the computer
1. Overview
| Name | Briscola |
| Type | Trick-taking game with trumps, no need to follow suit |
| Players | 2 or 4 (four in teams); variants for 3 and 5 |
| Recommended age | 8 and up |
| Playing time | one deal 5–10 minutes |
| Material | 40 Italian cards |
| Goal | Collect more than 60 of the 120 points in tricks. |
| Difficulty | easy |
What is it about? Together with Scopa, Briscola is Italy's most popular card game. Everyone holds only three cards and draws after each trick. One suit is trumps – the “briscola”. Because you never have to follow suit, it's all about clever discards and timing your trumps.
2. Cards and material
- Pack: 40 Italian cards in four suits: denari (coins), coppe (cups), spade (swords), bastoni (batons).
- Ranking and points (high → low):
| Card | Points |
|---|---|
| Ace | 11 |
| Three | 10 |
| Re (king) | 4 |
| Cavallo (knight) | 3 |
| Fante (jack) | 2 |
| 7, 6, 5, 4, 2 | 0 |
- Note: The three is the second-highest card of every suit.
- Total: 120 points.
- Face up and face down: Hand cards concealed, the trump card face up under the stock, tricks face down.
- With French cards: Remove 8, 9, 10; jack, queen, king take the roles of fante, cavallo, re.
3. Preparation and start
- Dealer: By lot; after that the deal alternates.
- Shuffle and cut.
- Deal: Everyone gets 3 cards.
- Briscola: The next card is turned up. Its suit is trumps. It lies face up crosswise under the stock.
- Start: The player after the dealer leads.
Start example: Player 2 deals 3 cards each to Player 1 and himself and turns up the 5 of coppe: coppe is the briscola. Player 1 leads.
4. Goal and winning
- A deal: Whoever has more than 60 points wins.
- Draw: 60 to 60 is a draw.
- Game: Often played to two or three deals won.
5. Play in detail
A trick.
- The leader plays any card.
- The others play any card – there is no obligation to follow suit or to win the trick.
- The highest briscola (trump) in the trick wins; if there is none, the highest card of the suit led.
- Cards of another suit (other than trumps) can never win.
Drawing. After each trick the winner draws first, then the others, one card each from the stock. The face-up briscola is drawn as the very last card.
End. When the stock is used up, the last cards are played without drawing. Then everyone counts their points.
Example with Players 1 and 2. Coppe is the briscola.
- Player 1 leads the 3 of denari (10 points). Player 2 has the ace of denari and takes the trick: 21 points for Player 2.
- Player 2 draws first, then Player 1. Player 2 leads the king of spade (4).
- Player 1 has no high spade, but he has the 2 of coppe – the lowest briscola. He trumps with it: 4 points for Player 1. A trump 2 beats any king of another suit.
- Player 1 leads the 4 of bastoni (0 points). Player 2 plays the fante of bastoni – the higher baton: trick to Player 2 (2 points). He could also have played a card of another suit; then Player 1 would have won the trick.
6. Scoring
| Result | Outcome |
|---|---|
| More than 60 points | deal won |
| 60 points | draw |
| 91 or more | often counted as a double win |
| 120 points | all points, often triple |
- Recording: One mark per deal won.
- End: Whoever first wins the agreed number of deals.
7. Special rules and situations
- Swapping the briscola (variant): A player holding the trump 2 (or 7) may swap it for the face-up briscola.
- Signals with four players: Traditionally partners may show their strong cards with gestures (a wink, a lip movement) – as long as the opponents don't see.
- Last card: Whoever draws last gets the face-up briscola.
- Wrong draw: Return extra cards; the order stays the same.
- Common mistakes: underestimating the three; wasting trumps early on worthless tricks; leading unprotected aces.
8. Variants
Standard in this description: two players, 3 hand cards, a deal to 61 points.
| Variant | What changes | Suits |
|---|---|---|
| Four players | Two teams, partners opposite; signals allowed. | groups |
| Briscola chiamata | Five players; the highest bidder calls a card and its holder becomes a secret partner. | large groups |
| Three players | One 2 is removed, everyone for themselves. | three players |
| Several deals | To 2 or 3 deals won. | tournaments |
When playing against the computer on cardgames.zone you play Briscola with two or with four, the player opposite being your partner; a game is one deal or to 2 or 3 deals won.
9. Tips for beginners
- Protect aces and threes: Play them when the opponent can hardly trump them any more.
- Throw lisci: The worthless cards (2, 4, 5, 6, 7) are good for giving away tricks.
- Trump with purpose: Only trump tricks that carry points.
- Keep count: Remember which aces and threes have been played.
- The face-up briscola: Whoever draws it at the end gets a sure trump – plan for it.
- Endgame: Once the stock is gone you know which cards your opponent can still hold.
- With four: Feed points when your partner surely wins the trick.
10. Summary in 10 steps
- 40 cards; ace 11, three 10, king 4, knight 3, jack 2.
- 3 cards each.
- Turn up the next card: its suit is the briscola.
- The player after the dealer leads.
- Play any card – no need to follow suit or win.
- The highest briscola wins, otherwise the highest card of the suit led.
- The winner draws first.
- The face-up briscola is the last card.
- Stock empty: play out the last three cards.
- More than 60 points wins.
11. Frequently asked questions
Must I follow suit?
No. In Briscola you may always play any card.
Why is the three so strong?
In Italian games the three is traditionally the second-highest card and worth 10 points.
What happens at 60 to 60?
The deal is a draw.
Who gets the face-up briscola?
Whoever draws last in the final draw.
May partners talk with four players?
No, but traditionally small signals are allowed as long as the opponents don't notice.
How long does a deal take?
Five to ten minutes.
Origin & history
Briscola probably emerged in Italy in the 19th century as a descendant of the Dutch Brusquembille. It is one of the best-known Italian card games; in Spain it is widespread as Brisca. With four players, signals between partners are often allowed.