Cacheta / Pife – Rules

Play Cacheta / Pife against the computer

1. Overview

NameCacheta / Pife
TypeRummy game (show all cards at once)
Players2–8, usually 3–6
Recommended age10 and up
Playing timeone round 5–10 minutes; a game 30–60 minutes
Material2 French packs without jokers (104 cards)
GoalBe first to get all 9 hand cards into sets and runs and "bater" (go out).
Difficultyeasy to medium

What is it about? Cacheta and Pife are Brazil's most popular rummy games – in families, in bars and at tournaments. Everyone holds nine cards and exchanges one card per turn. Nothing is melded until the end: whoever has all nine cards in combinations shows them all at once and wins the round.

2. Cards and material

3. Preparation and start

  1. Dealing: Everyone gets 9 cards.
  2. Discard: One card is turned face up.
  3. Start: The player left of the dealer begins.

Start example: You hold hearts 5-6-7, three kings of different suits and three loose cards. Two combinations are done – now you need the third.

4. Goal and winning

5. Play in detail

A turn.

  1. Draw: from the stock or the top discard.
  2. Discard: one card face up onto the discard pile.
  3. Combinations stay in your hand.

Going out ("bater").

  1. After drawing you hold 10 cards.
  2. If 9 of them form valid combinations, discard the tenth and show the nine.
  3. The round is won.

Example with Players 1 to 3. Three players.

  1. Player 1 holds hearts 5-6-7, three kings, the 9 and 10 of spades and the 2 of diamonds.
  2. Player 2 discards the queen of spades. It doesn't help Player 1 – he draws from the stock: the jack of spades.
  3. Now Player 1 has spades 9-10-jack. He discards the 2 of diamonds.
  4. All nine cards are combined: "Bati!" – round won.

6. Scoring

ResultOutcome
Went outround won
False going outround lost or penalty
Cacheta with stakesthe winner takes the pot

7. Special rules and situations

8. Variants

Standard in this description: 2 packs without jokers, 9 cards, game to 5 rounds won.

VariantWhat changesSuits
Pife with 10 cardsOne more card in hand.a change
Cacheta with stakesBetting rounds as in poker.adult groups
Pif-PafWith curinga wild cards.easier

When playing against the computer on cardgames.zone you play against one to five computer opponents (standard: four players) to 5 or 3 rounds won.

9. Tips for beginners

  1. Runs are flexible: They can grow at both ends.
  2. Sets need three suits: Two identical kings of hearts count only once.
  3. Watch the discards: What others pick up reveals their plans.
  4. Don't feed: Don't discard what the next player needs.
  5. Two waiting cards: A hand waiting for two different cards finishes faster.
  6. Shed high loose cards early: They rarely help.
  7. Check before going out: A false "bater" costs the round.

10. Summary in 10 steps

  1. 104 cards (2 packs without jokers).
  2. 9 cards each.
  3. Turn up one discard.
  4. Draw: stock or discard pile.
  5. Discard one card.
  6. Set: 3 of a rank in 3 suits.
  7. Run: 3+ in one suit.
  8. Combinations stay in hand.
  9. All 9 combined: discard the tenth, "bater".
  10. Win the agreed number of rounds to win.

11. Frequently asked questions

What does "bater" mean?

Going out – all nine cards are combined.

Do I have to meld combinations?

No, everything stays in hand until the end.

May a set contain two identical cards?

No, the three cards must be of different suits.

Is the ace high or low?

Usually low (A-2-3).

What happens if I go out wrongly?

The round is lost or there is a penalty.

How long does a game take?

About 30 to 60 minutes.

Origin & history

Brazilian rummy family, probably derived in the 20th century from European rummy games and Conquian descendants. Pife and Cacheta are often used synonymously; Cacheta is often the betting variant.