Cacheta / Pife – Rules
Play Cacheta / Pife against the computer
1. Overview
| Name | Cacheta / Pife |
| Type | Rummy game (show all cards at once) |
| Players | 2–8, usually 3–6 |
| Recommended age | 10 and up |
| Playing time | one round 5–10 minutes; a game 30–60 minutes |
| Material | 2 French packs without jokers (104 cards) |
| Goal | Be first to get all 9 hand cards into sets and runs and "bater" (go out). |
| Difficulty | easy to medium |
What is it about? Cacheta and Pife are Brazil's most popular rummy games – in families, in bars and at tournaments. Everyone holds nine cards and exchanges one card per turn. Nothing is melded until the end: whoever has all nine cards in combinations shows them all at once and wins the round.
2. Cards and material
- Pack: 2 × 52 French cards without jokers.
- Set: three cards of the same rank in three different suits.
- Run: three or more consecutive cards of the same suit.
- Ace: usually low (A-2-3); K-A-2 is not a run.
- Face up and face down: Hands concealed, discard pile face up.
3. Preparation and start
- Dealing: Everyone gets 9 cards.
- Discard: One card is turned face up.
- Start: The player left of the dealer begins.
Start example: You hold hearts 5-6-7, three kings of different suits and three loose cards. Two combinations are done – now you need the third.
4. Goal and winning
- A round: Whoever has all 9 cards combined after drawing and discards the tenth wins ("bateu").
- Game: The first to win the agreed number of rounds wins.
5. Play in detail
A turn.
- Draw: from the stock or the top discard.
- Discard: one card face up onto the discard pile.
- Combinations stay in your hand.
Going out ("bater").
- After drawing you hold 10 cards.
- If 9 of them form valid combinations, discard the tenth and show the nine.
- The round is won.
Example with Players 1 to 3. Three players.
- Player 1 holds hearts 5-6-7, three kings, the 9 and 10 of spades and the 2 of diamonds.
- Player 2 discards the queen of spades. It doesn't help Player 1 – he draws from the stock: the jack of spades.
- Now Player 1 has spades 9-10-jack. He discards the 2 of diamonds.
- All nine cards are combined: "Bati!" – round won.
6. Scoring
| Result | Outcome |
|---|---|
| Went out | round won |
| False going out | round lost or penalty |
| Cacheta with stakes | the winner takes the pot |
- Recording: Rounds won per player.
- Tournament form: Players are knocked out after losing several rounds.
7. Special rules and situations
- Identical cards: Two identical cards (from both packs) may not be in the same set.
- Stock empty: Shuffle the discards and play on – or the round is a draw.
- Curinga (variant): A turned-up card sets a wild rank.
- No wrapping: Runs over K-A-2 are usually not allowed.
- Common mistakes: going out too early; discarding cards the next player is collecting.
8. Variants
Standard in this description: 2 packs without jokers, 9 cards, game to 5 rounds won.
| Variant | What changes | Suits |
|---|---|---|
| Pife with 10 cards | One more card in hand. | a change |
| Cacheta with stakes | Betting rounds as in poker. | adult groups |
| Pif-Paf | With curinga wild cards. | easier |
When playing against the computer on cardgames.zone you play against one to five computer opponents (standard: four players) to 5 or 3 rounds won.
9. Tips for beginners
- Runs are flexible: They can grow at both ends.
- Sets need three suits: Two identical kings of hearts count only once.
- Watch the discards: What others pick up reveals their plans.
- Don't feed: Don't discard what the next player needs.
- Two waiting cards: A hand waiting for two different cards finishes faster.
- Shed high loose cards early: They rarely help.
- Check before going out: A false "bater" costs the round.
10. Summary in 10 steps
- 104 cards (2 packs without jokers).
- 9 cards each.
- Turn up one discard.
- Draw: stock or discard pile.
- Discard one card.
- Set: 3 of a rank in 3 suits.
- Run: 3+ in one suit.
- Combinations stay in hand.
- All 9 combined: discard the tenth, "bater".
- Win the agreed number of rounds to win.
11. Frequently asked questions
What does "bater" mean?
Going out – all nine cards are combined.
Do I have to meld combinations?
No, everything stays in hand until the end.
May a set contain two identical cards?
No, the three cards must be of different suits.
Is the ace high or low?
Usually low (A-2-3).
What happens if I go out wrongly?
The round is lost or there is a penalty.
How long does a game take?
About 30 to 60 minutes.
Origin & history
Brazilian rummy family, probably derived in the 20th century from European rummy games and Conquian descendants. Pife and Cacheta are often used synonymously; Cacheta is often the betting variant.