Chinchón – Rules
Play Chinchón against the computer
1. Overview
| Name | Chinchón |
| Type | Rummy game with Spanish cards |
| Players | 2 to 5, best with 3 to 4 |
| Recommended age | 10 and up |
| Playing time | one hand 3–6 minutes; a game 30–60 minutes |
| Material | 40 Spanish cards and 2 jokers, pen and paper |
| Goal | Collect as few points as possible and don't go over 100. |
| Difficulty | easy to medium |
What is it about? Chinchón is Spain's most popular rummy game, named after a town near Madrid. Everyone holds seven cards and tries to arrange them into sets and runs. Whoever is nearly done closes the hand. Whoever goes over the limit is out. A run of all seven cards in one suit – a “chinchón” – wins the whole game at once.
2. Cards and material
- Pack: 40 Spanish cards (oros, copas, espadas, bastos) with values 1–7, sota, caballo, rey; plus 2 jokers.
- Order: 1, 2, 3, 4, 5, 6, 7, sota, caballo, rey. The 7 is directly next to the sota.
- Penalty points:
| Card | Points |
|---|---|
| 1 to 7 | face value |
| Sota | 10 |
| Caballo | 11 |
| Rey | 12 |
| Joker | 25 |
- Jokers: replace any card in a set or run.
- Face up and face down: Hand cards concealed, discard face up, stock face down.
3. Preparation and start
- Shuffle and cut.
- Deal: Everyone gets 7 cards.
- Discard: The next card is turned face up; the rest is the stock.
- Start: The player after the dealer begins.
Start example: Player 2 deals 7 cards to everyone and turns up the 4 of copas. Player 1 sits after him and begins.
4. Goal and winning
- Hand: Closing ends the hand. Everyone writes down their leftover points.
- Elimination: A player with more than 100 points is out.
- Game: The last player remaining wins.
- Chinchón: A run of seven cards in one suit without a joker wins the whole game at once.
5. Play in detail
A turn.
- Draw: from the stock or the top discard.
- Discard: one card face up onto the discard pile.
Combinations.
- Set: 3 or 4 cards of the same value.
- Run: at least 3 cards in sequence in one suit (e.g. oros 6-7-sota).
- At most one joker per combination.
Closing (cerrar). After drawing you may close if your leftover cards after discarding add up to at most 5 points and include no joker. Discard one card face down and show your hand.
Laying off. After a close, the others may lay off their leftover cards onto the closer's combinations to save points.
Example with Players 1 to 4.
- Player 1 holds oros 3-4-5, three reyes, the 2 of copas and the 7 of bastos. He draws the 1 of espadas.
- Player 1 discards the 7 of bastos face down and closes. The 2 of copas and 1 of espadas remain: 3 points – that's allowed.
- Player 3 still has the 6 of oros and lays it off on Player 1's oros run (3-4-5-6). His other leftover cards count 14 points.
- Result of the hand: Player 1 +3, Player 3 +14, Players 2 and 4 write down their leftover points.
6. Scoring
| Result | Points |
|---|---|
| Leftover cards | sum of their values (joker 25) |
| Closing with no leftover card | −10 |
| Chinchón (7-card run without joker) | game won at once |
- Recording: One column per player, add up the points.
- Elimination: over 100 points.
7. Special rules and situations
- Joker in the leftovers: You may not close with a joker as a leftover card.
- Buying back in (variant): An eliminated player may rejoin for a stake with the score of the worst remaining player.
- Stock empty: The discards except the top card are shuffled into a new stock.
- Chinchón with a joker: Counts only as a close with −10, not as an instant win.
- Common mistakes: keeping high cards too long; forgetting that the 7 is next to the sota.
8. Variants
Standard in this description: 40 cards with 2 jokers, closing with at most 5 points, elimination over 100.
| Variant | What changes | Suits |
|---|---|---|
| No jokers | Harder, no wild cards. | experts |
| Close at 3 | Stricter limit. | tenser hands |
| 50 points | Shorter game. | little time |
| 48 cards | With 8s and 9s. | longer runs |
When playing against the computer on cardgames.zone you choose elimination over 100 or 50 points, with or without 2 jokers, and closing with at most 5 or 3 points.
9. Tips for beginners
- Shed high cards: Sota, caballo and rey cost a lot of points.
- Use jokers early: A joker in your hand costs 25 points.
- Watch the discards: What others pick up shows their plans.
- Close quickly: Better early with 4 points than late with 0.
- Flexible cards: A card that fits a set and a run is gold.
- 7 and sota: Remember that 6-7-sota is a run.
- Near elimination: Play carefully and close early.
10. Summary in 10 steps
- 40 Spanish cards and 2 jokers.
- 7 cards each, one card face up.
- Draw: stock or discard.
- Discard one card.
- Sets (3–4 of a value) and runs (3+ in one suit).
- At most 5 points left: close.
- Others lay off and count their leftovers.
- No leftover card: −10.
- Over 100 points: out.
- Chinchón or last player left: won.
11. Frequently asked questions
What is a chinchón?
A run of all seven hand cards in one suit without a joker. It wins the whole game at once.
When may I close?
When your leftover cards after discarding total at most 5 points and include no joker.
Is the 7 next to the sota?
Yes. The Spanish pack has no 8s or 9s, so the sota follows the 7 directly.
What happens over 100 points?
You're out. The last player remaining wins.
What is a joker worth as a leftover?
25 points.
How long does a game take?
About 30 to 60 minutes.
Origin & history
Chinchón is a Spanish rummy game named after the town of Chinchón near Madrid. In Argentina and Uruguay it is a family classic; a run of all seven cards of one suit – the 'chinchón' – wins the game immediately.