Crazy Eights – Rules

Play Crazy Eights against the computer

1. Overview

NameCrazy Eights
TypeShedding game – get rid of your cards
Players2 to 7, best with 3 to 5
Recommended age6 and up
Playing timeone hand 3–5 minutes; a game 20–40 minutes
Material52 cards, pen and paper
GoalBe first to get rid of all your cards; over several hands collect as few penalty points as possible.
Difficultyvery easy

What is it about? Crazy Eights is the English-speaking cousin of Mau-Mau. You play cards onto a discard pile when the suit or rank matches. The eights are “crazy”: they always fit, and whoever plays one may name the next suit. The first player with no cards left wins the hand.

2. Cards and material

CardPenalty points
Eight50
Jack, queen, king10
2 to 10 (except 8)face value
Ace1

3. Preparation and start

  1. Shuffle: The dealer shuffles.
  2. Deal: Everyone gets 5 cards (with two players 7).
  3. Discard: The next card is turned face up. If it's an eight, it is shuffled back into the stock and a new one is turned up.
  4. Start: The player left of the dealer begins.

Start example: Player 2 deals 5 cards to everyone and turns up the 6 of hearts. Player 3 sits to his left and begins.

4. Goal and winning

5. Play in detail

A turn.

  1. Play one card onto the discard pile that matches the top card in suit or rank.
  2. Eight: always fits. Whoever plays it names a suit. The next player must play that suit (or an eight).
  3. Can't (or won't) play: Draw a card from the stock. If it fits, you may play it at once; otherwise the next player goes.

Stock empty. When the stock runs out, the discard pile except the top card is shuffled to form a new stock.

Example with Players 1 to 4. Order: Player 3, 4, 1, 2. The 6 of hearts is on top.

  1. Player 3 plays the king of hearts (same suit).
  2. Player 4 plays the king of spades (same rank). Now spades are called for.
  3. Player 1 has no spades and no king, but he has the 8 of diamonds. He plays it and names clubs, because he holds many clubs.
  4. Player 2 has no clubs and no eight. He draws a card: the 3 of clubs. It fits – he plays it at once.
  5. Player 3 has no clubs, but he has the 3 of spades: same rank, that's allowed. Now spades are called for.

6. Scoring

Card leftPenalty points
Eight50
Face cards (J, Q, K)10
Number cardsface value
Ace1

7. Special rules and situations

8. Variants

Standard in this description: 5 cards (7 with two), draw one card if you can't play, game to 100 penalty points.

VariantWhat changesSuits
Draw until you canKeep drawing until you can play.longer hands
Special cardsTwo: next draws 2; queen: next is skipped; ace: reverse direction.like Mau-Mau
200 or 50 pointsLonger or shorter game.depending on time
Two packsFor 6 or more players.large groups

When playing against the computer on cardgames.zone you play with 2 to 6 players to 50, 100 or 200 penalty points; a player who can't play draws one card or keeps drawing until they can.

9. Tips for beginners

  1. Save eights: An eight rescues you when nothing else fits.
  2. Name wisely: Name the suit you hold the most of.
  3. High cards early: Face cards and eights cost many penalty points at the end.
  4. Switch by rank: With the same rank you can change the suit without using an eight.
  5. Watch others: Whoever had to draw probably lacks the suit called for.
  6. Near the end: If someone has only one card left, switch to a suit they probably don't have.
  7. Don't draw too much: If you can play, it's usually better to play.

10. Summary in 10 steps

  1. 52 cards, 5 each (7 with two).
  2. One card face up as the discard.
  3. The player left of the dealer starts.
  4. Play a card of the same suit or rank.
  5. Eights always fit.
  6. Whoever plays an eight names a suit.
  7. Can't play: draw a card.
  8. If the drawn card fits, it may be played.
  9. The first player without cards wins the hand.
  10. Cards left are penalty points; at 100 the game ends.

11. Frequently asked questions

Is Crazy Eights the same as Mau-Mau?

Almost. In Crazy Eights only the eight is a special card; Mau-Mau has several.

May I play an eight although I have a matching card?

Yes. You may always play an eight.

Must I play if I can?

No. You may also draw voluntarily.

May I go out with an eight?

Yes.

What if the stock runs out?

The discard pile (except the top card) is shuffled and used as a new stock.

How long does a game take?

About 20 to 40 minutes to 100 penalty points.

Origin & history

Crazy Eights is the American basic form of a worldwide family of shedding games and is documented since the 1930s.