Dehla Pakad – Rules
Play Dehla Pakad against the computer
1. Overview
| Name | Dehla Pakad ("catch the tens") |
| Type | Trick-taking game for the tens, with double tricks |
| Players | 4, two teams, partners opposite |
| Recommended age | 10 and up |
| Playing time | one round 5–8 minutes; a game 20–40 minutes |
| Material | 52 French cards |
| Goal | As a team, capture three or four tens. |
| Difficulty | medium |
What is it about? Dehla Pakad is the northern Indian relative of Mendikot. Here too, everything revolves around the four tens. The difference: tricks won stay in the middle. Only a player who wins two tricks in a row may collect everything – which creates lots of suspense, because a whole pile of tens can change hands at any time.
2. Cards and material
- Pack: 52 French cards, ace high, 2 low.
- Only the tens matter.
- Face up and face down: Hands concealed, uncollected tricks face up in the middle.
3. Preparation and start
- First cards: Everyone first gets 5 cards.
- Trumps: The player right of the dealer chooses the trump suit from their 5 cards (or: first void suit).
- The rest: The remaining cards are dealt in packets of four – everyone holds 13.
- Start: The player right of the dealer leads.
Start example: You sit right of the dealer and hold the ace, king and 8 of spades, the 10 of hearts and the 3 of clubs. You choose spades as trumps.
4. Goal and winning
- A round: The team with three or four tens wins.
- Game: To an agreed score or time.
5. Play in detail
A trick.
- The leader plays any card.
- Following suit is compulsory.
- The highest trump wins, otherwise the highest card of the suit.
Double trick.
- A trick won stays in the middle.
- A player who wins two tricks in a row takes all cards in the middle for their team.
- The 13th trick takes all remaining cards.
Example with Players 1 to 4. Spades are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3.
- Player 3 wins a trick containing the 10 of hearts – the trick stays in the middle.
- Player 2 wins the next trick. Since it wasn't the same player, everything stays.
- Player 1 wins the following trick with the ace of spades.
- Player 1 wins the next one too – two in a row: he collects all four tricks from the middle, including the 10 of hearts.
6. Scoring
| Result | Points (on the computer) |
|---|---|
| Round won (3 or 4 tens) | 1 |
| Kot (all 4 tens) | 2 |
| All 13 tricks | 3 |
- Traditionally: You count rounds won; a kot counts extra (as do seven rounds won in a row).
- Dealer: If the non-dealers win with 2 or 3 tens, the same dealer deals again.
7. Special rules and situations
- Two tricks by the same player: Only then are the cards collected.
- Last trick: always takes the whole rest.
- 2 : 2 in tens: A draw or decided by house rule.
- Common mistakes: throwing tens into a trick an opponent can collect next; forgetting the double-trick principle.
8. Variants
Standard in this description: 4 players, trumps chosen after 5 cards, double trick.
| Variant | What changes | Suits |
|---|---|---|
| First void suit | Trumps become the first suit someone can't follow. | a change |
| Fixed trumps | Trumps are set in advance. | beginners |
| Mendikot | Every trick is collected at once. | simpler |
When playing against the computer on cardgames.zone you play with the player opposite as your partner, anticlockwise; trumps are chosen after 5 cards or are the first void suit, game to 5, 3 or 8 points.
9. Tips for beginners
- Plan double tricks: Two strong cards of one suit in a row collect everything.
- Play tens late: The more lies in the middle, the more can be lost.
- Save trumps: For the decisive second trick.
- The last trick counts a lot: It takes everything still lying there.
- Support your partner: If they have won a trick, help them win the next one too.
- Stop opponents: If an opponent has just won, beat their next trick.
- Keep count: Where are the tens right now?
10. Summary in 10 steps
- 52 cards, two teams, anticlockwise.
- First 5 cards each.
- The player right of the dealer chooses trumps.
- The rest in packets of four, 13 cards each.
- Follow suit.
- Tricks won stay in the middle.
- Two tricks in a row: collect everything.
- The 13th trick takes the rest.
- Three or four tens win the round.
- Kot: all four tens.
11. Frequently asked questions
What does Dehla Pakad mean?
"Catch the tens".
When may I collect tricks?
When you win two tricks in a row.
What happens with the last trick?
It takes all cards still in the middle.
What is a kot?
All four tens in one round.
Who chooses trumps?
The player right of the dealer after their first 5 cards.
How long does a game take?
About 20 to 40 minutes.
Origin & history
Dehla Pakad ('catch the ten') is a northern Indian relative of Mendikot. Special is that tricks only belong to a team once a player wins two tricks in a row.