Euchre – Rules

Play Euchre against the computer

1. Overview

NameEuchre
TypeFast trick-taking game with trumps and partners
Players4, two teams, partners opposite
Recommended age10 and up
Playing timeone hand 2–4 minutes; a game to 10 points 20–40 minutes
Material24 cards (9 to ace), pen and paper
GoalTake at least 3 of 5 tricks as a team and be first to 10 points.
Difficultyeasy to medium

What is it about? Euchre is a folk game in the US Midwest and in Canada. With only five cards per player it's quick. A turned-up card proposes trumps. The special feature: the jacks of the trump suit and of the same-colour suit are the strongest trumps – the “right” and the “left” bower.

2. Cards and material

3. Preparation and start

  1. Deal: Everyone gets 5 cards (in packets of 2 and 3).
  2. Upcard: The next card is turned face up.
  3. First round: Starting left of the dealer, each says “pass” or “order up” (the dealer says “pick up”). Accepting makes the upcard's suit trumps; the dealer picks it up and discards one card face down.
  4. Second round: If everyone passes, the upcard is turned down. Now each may name a different suit as trumps. If everyone passes again, redeal.
  5. Going alone: The player who names trumps may say “alone”; their partner puts their cards away.
  6. Start: The player left of the dealer leads.

Start example: Player 2 deals and turns up the 9 of hearts. Player 3 passes, Player 4 passes, Player 1 says “order up”: hearts are trumps. Player 2 picks up the 9 of hearts and discards a card.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. Follow suit if possible. Note: the left bower belongs to the trump suit.
  3. A player who can't follow may trump or discard.
  4. The highest trump wins, otherwise the highest card of the suit led.

Example with Players 1 to 4. Hearts are trumps. Players 1 and 3 against Players 2 and 4. Order: Player 3, 4, 1, 2.

  1. Player 3 leads the ace of diamonds. Player 4 follows with the 10 of diamonds.
  2. Player 1's only “diamond” is the jack of diamonds – but it's now the left bower and counts as a heart. So he has no diamonds and may trump. He plays it – it's the second-highest trump.
  3. Player 2 follows with the king of diamonds. Trick to Player 1.
  4. At the end Players 1 and 3 have 4 tricks: they named trumps and took 3 or 4 tricks – 1 point.

6. Scoring

ResultPoints
Makers take 3 or 4 tricks1
Makers take all 5 tricks (march)2
Alone, 3 or 4 tricks1
Alone, all 5 tricks4
Makers take fewer than 3 (euchred)2 to the opponents

7. Special rules and situations

8. Variants

Standard in this description: 24 cards, game to 10, the dealer isn't forced to choose.

VariantWhat changesSuits
Stick the dealerThe dealer must choose in the second round.quicker hands
5 pointsShorter game.little time
With joker (benny)A joker as the highest trump.a change
Bid EuchreWith bidding for tricks.experienced players

When playing against the computer on cardgames.zone you play with the player opposite as your partner to 10 or 5 points; “stick the dealer” can be switched on.

9. Tips for beginners

  1. Count bowers: With both jacks of the matching colour, naming trumps is almost always worth it.
  2. Three trumps: With three trumps you can usually order up.
  3. As dealer: The upcard strengthens your hand – which makes “pick up” more attractive.
  4. Mind your partner: If your partner named trumps, lead trumps for them.
  5. Off-suit aces: They often bring the third trick.
  6. Alone only with bombs: Right and left bower plus an ace are a good start.
  7. Beware the euchre: Ordering up with a weak hand costs 2 points.

10. Summary in 10 steps

  1. 24 cards (9 to ace), 5 each.
  2. Turn up an upcard.
  3. Round 1: “order up” or “pass”.
  4. Round 2: choose another suit or pass.
  5. Right bower > left bower > A > K > Q > 10 > 9.
  6. The left bower belongs to the trump suit.
  7. Follow suit, else trump or discard.
  8. Makers need 3 tricks.
  9. 3–4 tricks: 1, all 5: 2, alone: 4; euchred: 2 to the opponents.
  10. First to 10 points wins.

11. Frequently asked questions

What are the right and left bowers?

The right bower is the jack of trumps, the left the jack of the same colour. Both are the highest trumps.

Which suit does the left bower belong to?

The trump suit. If hearts are trumps, the jack of diamonds is a heart.

What does “euchred” mean?

The trump team took fewer than 3 tricks. The opponents score 2 points.

What if everyone passes twice?

Redeal – or with “stick the dealer” the dealer must choose.

What does going alone bring?

If you take all 5 tricks alone, your team scores 4 points.

How long does a game take?

To 10 points about 20 to 40 minutes.

Origin & history

Euchre probably came to the USA in the 19th century with Alsatian or German immigrants; it descends from the game Juckerspiel. The joker originated from euchre: it was invented in the 1860s as the highest trump ('Best Bower').