Femkort – Rules

Play Femkort against the computer

1. Overview

NameFemkort ("five cards")
TypeTrick-taking game without trumps – only the last trick counts
Players2–8, usually 3–5
Recommended age7 and up
Playing timeone deal 1–2 minutes; a game 10–20 minutes
Material52 French cards, chips or matchsticks
GoalWin the fifth and last trick – only that one counts.
Difficultyeasy

What is it about? Femkort is a quick Swedish card game you can explain in seconds. Everyone gets five cards, and only the last trick decides. The art lies in keeping your strongest card to the end – and still winning the fourth trick so that you lead yourself.

2. Cards and material

3. Preparation and start

  1. Stake: Everyone pays an agreed stake into the pot.
  2. Dealing: Everyone gets 5 cards.
  3. Start: The player left of the dealer leads.

Start example: You hold the ace and 3 of spades, the 7 of hearts, the 9 of diamonds and the 5 of clubs. You keep the ace of spades for the last trick.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. Follow suit and play higher if you can.
  3. A player who can't follow discards any card – even a high one; but it can't win the trick.
  4. The highest card of the suit led wins; the winner leads.

Example with Players 1 to 4. Order: Player 1, 2, 4, 3.

  1. In the fourth trick Player 1 leads the 3 of spades. Player 2 plays the 8 of spades, Player 4 the 10 of spades, Player 3 has no spades.
  2. Player 4 wins the fourth trick and leads to the last: queen of hearts.
  3. Player 1 has no hearts left and discards his ace of spades – it doesn't count.
  4. Player 3 plays the king of hearts and wins the deal.

6. Scoring

ResultOutcome
Last trick wondeal won, pot
Other trickscount nothing

7. Special rules and situations

8. Variants

Standard in this description: 5 cards, no trumps, game to 3 deals won.

VariantWhat changesSuits
To 5 dealsLonger game.more time
Trick winners onlyOnly those who won a trick earlier play the last.a change
RedealAsk for better cards.family rounds

When playing against the computer on cardgames.zone you play against one to seven computer opponents (standard: four players), game to 3 or 5 deals won.

9. Tips for beginners

  1. Best card last: An ace in the last trick almost always wins.
  2. Take the fourth trick: Then you lead to the last.
  3. Play low: Use small cards in the first tricks.
  4. Remember suits: Discards show who is out of which suit.
  5. A long suit for the end: Then you won't have to discard.
  6. Playing higher is compulsory: Plan for it.
  7. Fun first: Femkort is quick – just play another round.

10. Summary in 10 steps

  1. 52 cards, 2–8 players.
  2. Stake into the pot.
  3. 5 cards each.
  4. No trumps.
  5. The player left of the dealer leads.
  6. Follow suit and play higher if possible.
  7. Otherwise discard anything.
  8. The highest card of the suit wins.
  9. Only the fifth trick counts.
  10. The first to win three deals wins the game.

11. Frequently asked questions

Do the first four tricks count?

No, only the fifth.

Must I play higher?

Yes, if you can follow and play higher.

Can a discarded card win?

No, only cards of the suit led.

Are there trumps?

No.

How do you win the game?

With three deals won.

How long does a game take?

About 10 to 20 minutes.

Origin & history

Femkort (“five cards”) has been known since the 17th century: “Fämkort” is already mentioned in 1658 in Georg Stiernhielm's poem “Herkules”. It is traditionally played for a small stake. Related games such as Chicago and Toepen are also decided by the last trick.