Go Fish – Rules
Play Go Fish against the computer
1. Overview
| Name | Go Fish (also: Fish) |
| Type | Collecting game: make sets of four |
| Players | 2 to 6, best with 3 to 5 |
| Recommended age | 5 and up |
| Playing time | one game 10–20 minutes |
| Material | 52 cards |
| Goal | Collect the most “books” (four cards of the same rank). |
| Difficulty | very easy |
What is it about? Go Fish is one of the first card games children learn. You ask another player for a rank you hold yourself. If they have any, they must give them to you. If not, they say “Go fish!” – and you draw from the pool. Four cards of the same rank make a book.
2. Cards and material
- Pack: 52 French cards without jokers.
- Ranks: A, 2, 3 … 10, J, Q, K – 13 ranks with four cards each.
- Suits and ranking: don't matter.
- Books: 13 possible books (four aces, four twos …).
- Face up and face down: Hand cards concealed, the pool (stock) face down, finished books face up in front of their owner.
3. Preparation and start
- Shuffle: The dealer shuffles.
- Deal: With 2 or 3 players everyone gets 7 cards, with 4 or more 5 cards.
- Pool: The remaining cards go face down in the middle.
- Check for books: Anyone already holding four of a kind lays them down as a book.
- Start: The player left of the dealer begins.
Start example: Player 2 deals 5 cards each to Players 1, 3 and 4. Player 3 sits to his left and asks first.
4. Goal and winning
- End: The game ends when all 13 books have been made (or nobody has cards left).
- Won: Whoever has the most books.
- Tie: Players with equally many books share the win.
5. Play in detail
A turn.
- Ask a particular player for a rank, e.g. “Player 4, do you have any sevens?” You must hold at least one card of that rank yourself.
- They have some: They must give you all cards of that rank. You may ask again (the same or another player).
- They have none: They say “Go fish!”. You draw a card from the pool.
- Lucky draw: If you draw exactly the rank you asked for, show it and ask again. Otherwise it's the turn of the player who said “Go fish” (or your left neighbour – as agreed).
- Book: As soon as you have four of a kind, lay them face up in front of you.
Example with Players 1 to 4.
- Player 1 has two sevens. He asks Player 4: “Do you have any sevens?” Player 4 gives him a seven. Now he has three.
- Player 1 may ask again: “Player 3, do you have any sevens?” Player 3 says: “Go fish!”
- Player 1 draws from the pool – a seven! Lucky draw: he shows it and now holds four sevens: a book.
- Player 1 asks again: “Player 2, do you have any kings?” – “Go fish!” He draws a three. Now it's Player 2's turn.
6. Scoring
- Each book counts 1 point.
- Whoever has the most books at the end wins.
- Over several games: Add up the books of each game.
7. Special rules and situations
- Out of cards: A player with no cards in hand draws one from the pool and plays on. If the pool is empty, they're out.
- Pool empty: Then players only ask; whoever hears “Go fish” passes the turn.
- No lying: A player who is asked must hand over all matching cards.
- Ask for your own ranks: You may only ask for ranks you hold.
- Common mistakes: forgetting what others asked for; asking for a rank you don't hold.
8. Variants
Standard in this description: books of four cards, lucky draw allowed.
| Variant | What changes | Suits |
|---|---|---|
| Pairs | Two cards of a rank already make a pair. | small children |
| No lucky draw | After drawing, the next player always goes. | shorter turns |
| Happy Families | With themed family cards instead of ranks. | family games |
| Name the suit | You must ask for a rank and suit. | older children |
When playing against the computer on cardgames.zone you play with 2 to 5 players; you can choose whether drawing the rank you asked for gives you another turn.
9. Tips for beginners
- Listen carefully: Whoever asks for a rank holds it – remember that.
- Ask back: If Player 3 asked for queens, ask him for queens later.
- Prefer many cards: Ask for ranks you already have two or three of.
- Don't give too much away: Asking for the same rank often tells everyone what you collect.
- Pick the right player: Ask whoever last received cards of that rank.
- Watch the pool: The fewer cards in the pool, the more your memory matters.
- Stay calm: “Go fish” is part of the game – next time it'll work.
10. Summary in 10 steps
- Shuffle 52 cards.
- 7 cards (2–3 players) or 5 cards (4+ players) each.
- The rest is the pool in the middle.
- The player left of the dealer starts.
- Ask a player for a rank you hold.
- They have some: hand over all, you ask again.
- They have none: “Go fish!” – you draw.
- Drew the rank you asked for: ask again.
- Four of a kind = a book, laid face up.
- All books made: most books win.
11. Frequently asked questions
Must I hand over all cards of the rank?
Yes. A player who is asked must give up all cards of that rank.
May I ask for a rank I don't have?
No. You need at least one card of that rank.
What if I run out of cards?
Draw a card from the pool. If it's empty, you're finished.
What is a book?
Four cards of the same rank, e.g. four kings.
From what age can you play Go Fish?
From about five years.
How long does a game take?
Ten to twenty minutes.
Origin & history
Go Fish is a traditional children’s game from the English-speaking world, related to the older game Authors. In Germany the principle is known as “Quartett” with themed cards.