Kachufol – Rules

Play Kachufol against the computer

1. Overview

NameKachufol (Kachuful, "Judgement")
TypeTrick-taking game with exact prediction
Players3–8, ideally 4–6
Recommended age10 and up
Playing timea game 30–60 minutes
Material52 French cards, pen and paper
GoalTake exactly as many tricks as you announced each round – and finish with the most points.
Difficultyeasy to medium

What is it about? Kachufol comes from western India and is a relative of "Oh Hell". Every round has a different number of cards and a different trump suit. Before play everyone predicts exactly how many tricks they will take – zero is allowed too. Only players who are exactly right score.

2. Cards and material

3. Preparation and start

  1. Agree the round sequence: for example 1, 2, 3 … up to 7 cards and back down to 1.
  2. Dealing: In the round with n cards, everyone gets n cards.
  3. Trumps: Spades in the first round, then diamonds, clubs, hearts and so on.
  4. Bidding: In turn, the dealer last.
  5. Start: The player left of the dealer leads.

Start example: Round with 3 cards, spades trumps. You hold the ace of spades, 4 of hearts and 6 of clubs. You bid 1.

4. Goal and winning

5. Play in detail

Bidding.

  1. Everyone names a number from 0 up to the number of cards.
  2. Dealer rule: The dealer may not bid a number that makes the total of all bids equal the number of tricks. So never can everyone be right at once.

Tricks.

  1. The leader plays any card.
  2. Following suit is compulsory.
  3. A player who can't follow may trump or discard.
  4. The highest trump wins, otherwise the highest card of the suit led.

Example with Players 1 to 4. Round with 3 cards, spades trumps. Player 4 deals.

  1. Bids: Player 1 bids 1, Player 2 0, Player 3 1. Total 2. Player 4 may not bid 1 (that would make 3) – he bids 0.
  2. Player 1 leads the ace of spades and wins the first trick.
  3. After that Player 1 takes no more tricks: exactly 1 – made.
  4. Player 3 takes 2 tricks instead of 1: missed.

6. Scoring

ResultPoints
Exactly made10 + bid
Missed0
Bid of 0 made10

7. Special rules and situations

8. Variants

Standard in this description: 1 to 7 cards and back, trump order spades – diamonds – clubs – hearts, scoring 10 + bid.

VariantWhat changesSuits
Oh HellTrumps are set by a turned-up card.a change
Up to 5 cardsShorter game.little time
All cardsUp to the highest possible number of cards.long evenings

When playing against the computer on cardgames.zone you play against two to five computer opponents (standard: four players); the maximum is 7 cards, 5 cards or as many as possible, scored as 10 + bid or 10 × bid + 10.

9. Tips for beginners

  1. Count aces and trumps: They almost always win a trick.
  2. Zero is strong: With only small cards, 0 is a good bid.
  3. Use the dealer rule: As dealer you know all the bids.
  4. Stop once you've made it: With your tricks in, discard high cards.
  5. Disturb others: A player who has enough doesn't want more tricks – force them.
  6. Short rounds are tricky: With one card, luck decides a lot.
  7. Keep count: Which trumps have gone?

10. Summary in 10 steps

  1. 52 cards, 3–8 players.
  2. The number of cards changes each round (1, 2, 3 … and back).
  3. Trumps rotate: spades, diamonds, clubs, hearts.
  4. Everyone bids their exact number of tricks (0 allowed).
  5. The dealer may not make the total add up.
  6. The player left of the dealer leads.
  7. Follow suit, otherwise trump or discard.
  8. The highest trump or highest card of the suit wins.
  9. Exactly made: 10 + bid; otherwise 0.
  10. After the last round the most points wins.

11. Frequently asked questions

May you bid 0?

Yes, and it often pays.

What may the dealer not do?

Bid a number that makes the total of all bids add up exactly.

Do I score for too many tricks?

No, only for exactly the number bid.

Must I trump?

No, a player who can't follow may also discard.

What is the maximum number of cards?

The agreed maximum, at most 52 divided by the number of players.

How long does a game take?

About 30 to 60 minutes.

Origin & history

The Indian form of the 'Oh Hell' bidding family, documented in England around 1930. The name probably combines the syllables of regional suit names (Ka – Kali/spades, Chu – Chukat/diamonds, Fu – Phuli/clubs, L – Lal/hearts), which also names the fixed order of trumps.