Kalooki – Rules

Play Kalooki against the computer

1. Overview

NameKalooki (also Kaluki)
TypeContract rummy over nine rounds
Players3 to 6, best with 4 to 5
Recommended age10 and up
Playing timeone round 5–10 minutes; a game (9 rounds) 60–90 minutes
Material2 French packs with 4 jokers (108 cards), pen and paper
GoalMake the contract each round, go out and have the fewest penalty points at the end.
Difficultymedium

What is it about? Kalooki is a true folk game in Jamaica – played in families, at parties and in bars. Over nine rounds the hand grows from 9 to 16 cards, and each round asks for a different contract of “threes” (sets) and “fours” (runs of four). A discard the player on turn doesn't take may be “called” by others – with a penalty card.

2. Cards and material

CardPoints
Joker50
Black ace15
Red ace1
J, Q, K10
2 to 10face value

3. Preparation and start

  1. Shuffle.
  2. Deal: Depending on the round everyone gets 9 to 16 cards (see table).
  3. Discard: One card is turned face up.
  4. Start: The player left of the dealer begins.

Start example: Round 1 – everyone has 9 cards, contract “three threes”. You already hold two sets.

4. Goal and winning

RoundCardsContract
19three threes
210two threes + one four
311one three + two fours
412three fours
512four threes
613three threes + one four
714two threes + two fours
815one three + three fours
916four fours

5. Play in detail

A turn.

  1. Draw: from the stock or the top discard (only until you have melded).
  2. Meld: The whole contract at once.
  3. Lay off: After melding you may add to any melds and replace a joker with the real card.
  4. Discard: one card – you always discard, also to go out.

Calling. If the player on turn doesn't take the discard, another player may shout “Call!”: they get the card plus a penalty card from the stock. At most 3 times per round.

After melding you only draw from the stock.

Example with Players 1 to 4. Round 2: two threes + one four.

  1. Player 1 holds 4-4-4, Q-Q-joker and 6-7-8 of spades.
  2. Player 2 discards the 9 of spades. Player 3, whose turn it is, doesn't take it. Player 1 shouts “Call!” and gets the 9 of spades plus a penalty card.
  3. On his turn Player 1 melds: 4-4-4, Q-Q-joker, 6-7-8-9 of spades.
  4. Then he discards a card. From now on he only draws from the stock and lays off anywhere.

6. Scoring

Card leftPenalty points
Joker50
Black ace15
Red ace1
Jack, queen, king10
2 to 10face value
Went out0

7. Special rules and situations

8. Variants

Standard in this description: 9 rounds with 9 to 16 cards, calling up to three times.

VariantWhat changesSuits
No callingOnly the player on turn takes the discard.calmer games
Shorter gameOnly the first 5 rounds.little time
Shanghai RummyAmerican relative with 7 rounds.a change
Red aces like blackAll aces 15.simpler scoring

When playing against the computer on cardgames.zone you play all nine rounds with 3 to 6 players; calling is allowed up to three times per round or can be switched off.

9. Tips for beginners

  1. Mind the contract: Collect threes or fours – depending on the round.
  2. Jokers are valuable: They help – but cost 50 if left over.
  3. Call with care: Every penalty card makes your hand bigger.
  4. Shed black aces: They cost 15 points.
  5. Meld quickly: Then you can lay off anywhere.
  6. Watch the discards: What others call reveals their contract.
  7. Plan late rounds: With 15 or 16 cards patience is needed.

10. Summary in 10 steps

  1. 108 cards, 9 rounds.
  2. Hand size grows from 9 to 16.
  3. Each round has a contract of threes and fours.
  4. Draw: stock or discard (before melding).
  5. Meld the complete contract.
  6. Then lay off anywhere; draw only from the stock.
  7. Calling: discard + penalty card, at most 3 times.
  8. Always discard to go out; never discard a joker.
  9. Cards left = penalty points.
  10. After 9 rounds the lowest total wins.

11. Frequently asked questions

What are threes and fours?

Threes are three cards of the same rank, fours are four cards in sequence in the same suit.

What does “call” mean?

You take the discarded card out of turn and draw a penalty card with it.

May I discard a joker?

No.

Why do red aces count only 1?

That's Jamaican tradition – black aces count 15 instead.

How many cards in the last round?

16 – and the contract is four fours.

How long does a game take?

Nine rounds take about 60 to 90 minutes.

Origin & history

Kalooki is Jamaica's great rummy game – there are clubs, leagues and tournaments. Today's usual form with nine rounds and fixed contracts became established in the 1970s and 80s. Through Jamaican emigrants the game also became known in the United Kingdom.