Kleurenwiezen – Rules
Play Kleurenwiezen against the computer
1. Overview
| Name | Kleurenwiezen (colour whist, also: Wiezen) |
| Type | Trick-taking game with bids and changing partners |
| Players | 4, everyone for themselves |
| Recommended age | 12 and up |
| Playing time | one deal 5–8 minutes; a game 45–90 minutes |
| Material | 52 cards, pen and paper |
| Goal | Score points with the contracts you choose and be ahead at the end. |
| Difficulty | medium |
What is it about? Kleurenwiezen is Flanders' most popular card game. It belongs to the whist family: before each deal players bid how many tricks they'll take – alone or with a partner. Partners change from deal to deal. Besides trump contracts there's “miserie”, in which you must not take a single trick.
2. Cards and material
- Pack: 52 French cards without jokers.
- Ranking (high → low): A, K, Q, J, 10 … 2.
- Trumps: Normally the suit of the last card dealt; in abondance the player chooses.
- No card points: Only tricks count.
- Face up and face down: Hands concealed, trump card face up until the first trick, tricks face down.
3. Preparation and start
- Deal: Everyone gets 13 cards (4-4-5); the dealer's last card is shown and sets trumps.
- Bidding: In turn from the dealer's left, each bids a contract or passes. A higher contract beats a lower one.
- Troel: A player with three aces must bid troel; whoever holds the fourth ace becomes their partner.
- All pass: Redeal.
- Start: The player left of the dealer leads (in abondance and miserie often the declarer).
Start example: Diamonds are trumps. Player 1 holds five diamonds and says “vragen” (ask). Player 4 says “meegaan” (join) – they're partners and need 8 tricks together.
4. Goal and winning
| Contract | Who plays | Target |
|---|---|---|
| Vragen + meegaan | two players | 8 tricks together |
| Alleen | one player | 5 tricks |
| Troel | holder of 3 aces + holder of the 4th | 8 tricks together |
| Abondance | one player, own trumps | 9 tricks |
| Miserie | one player, no trumps | no trick |
| Solo slim | one player | all 13 tricks |
- Game: After an agreed number of deals the highest score wins.
5. Play in detail
A trick.
- The leader plays any card.
- Follow suit if possible.
- A player who can't follow may trump or discard – trumping is not compulsory.
- The highest trump wins, otherwise the highest card of the suit led.
Contracts.
- Vragen: “I'm looking for a partner.” Another player may accept with “meegaan”.
- Alleen: If nobody joins after a vragen, the asker may play alone for 5 tricks.
- Abondance: 9 tricks alone, free choice of trumps.
- Miserie: No trick, no trumps.
- Solo slim: All 13 tricks alone.
Example with Players 1 to 4. Players 1 and 4 play vragen/meegaan with diamonds as trumps. Order: Player 2, 3, 4, 1.
- Player 2 leads the ace of spades. Player 3 follows with the 3 of spades, Player 4 with the king of spades.
- Player 1 has no spades. He may trump but doesn't have to – he trumps with the 2 of diamonds.
- Trick to Player 1 – a trick for his side.
- At the end Players 1 and 4 have 9 tricks together: target 8 reached, one overtrick.
6. Scoring
| Contract | Base value |
|---|---|
| Vragen / meegaan | 2 |
| Alleen | 3 |
| Troel | 4 |
| Abondance | 5 |
| Miserie | 7 |
| Solo slim | 30 |
- Solo contracts: Each of the three opponents pays the value to the declarer (or receives it if the declarer loses).
- Partner contracts: Each partner receives the value from one opponent.
- Overtricks (variant): +1 per overtrick.
- Recording: One column per player; all columns always add up to 0.
7. Special rules and situations
- Troel duty: Three aces must be declared; with four aces you play “troela” with the holder of the highest heart (variant).
- Miserie: Several players may play miserie at the same time.
- Abondance: The declarer chooses trumps and usually leads.
- Revoke: Failing to follow suit when you could loses the deal for your side.
- Common mistakes: bidding too high; keeping high cards too long in miserie; forgetting that trumping is optional.
8. Variants
Standard in this description: vragen/meegaan, alleen, troel, abondance, miserie, solo slim.
| Variant | What changes | Suits |
|---|---|---|
| Open miserie | Miserie with cards face up, double value. | the brave |
| Abondance 10, 11, 12 | Higher abondance levels. | experts |
| With overtricks | +1 per overtrick. | a change |
| More deals | 12 instead of 8 deals. | long evenings |
When playing against the computer on cardgames.zone you play 4, 8 or 12 deals with vragen/meegaan, alleen, troel, abondance, miserie and solo slim.
9. Tips for beginners
- Count trumps: Four or more trumps are good for vragen.
- Aces are tricks: Every ace is almost a sure trick.
- Miserie only with low cards: A single high card can ruin it.
- Join wisely: Only join if you can contribute three tricks yourself.
- Trumping is optional: Sometimes discarding is better.
- Watch partnerships: They change every deal – remember who plays with whom.
- Against miserie: Lead low cards the declarer has to overtake.
10. Summary in 10 steps
- 52 cards, four players, 13 cards each.
- The dealer's last card sets trumps.
- Contracts: vragen, meegaan, alleen, troel, abondance, miserie, solo slim.
- Three aces: troel is compulsory.
- Left of the dealer leads.
- Follow suit; trumping optional.
- Partners need 8 tricks, alleen 5, abondance 9.
- Miserie: no trick; solo slim: all tricks.
- Opponents pay or receive the value.
- Highest score after the agreed deals wins.
11. Frequently asked questions
What do vragen and meegaan mean?
“Ask” and “join”: one player looks for a partner, another accepts. Together they need 8 tricks.
Must I trump?
No. A player who can't follow may trump or discard.
What is troel?
A player with three aces must declare troel. The holder of the fourth ace is their partner.
What is miserie?
A no-trump contract in which you must not take any trick.
Why do all scores add up to 0?
What one player wins, the others lose.
How long does a game take?
About 45 to 90 minutes.
Origin & history
Kleurenwiezen is a Belgian development of English whist with elements of the 19th-century game Boston. Instead of fixed partners, the teams form anew each round through bids. It is one of the most popular card games in Flanders.