Kleurenwiezen – Rules

Play Kleurenwiezen against the computer

1. Overview

NameKleurenwiezen (colour whist, also: Wiezen)
TypeTrick-taking game with bids and changing partners
Players4, everyone for themselves
Recommended age12 and up
Playing timeone deal 5–8 minutes; a game 45–90 minutes
Material52 cards, pen and paper
GoalScore points with the contracts you choose and be ahead at the end.
Difficultymedium

What is it about? Kleurenwiezen is Flanders' most popular card game. It belongs to the whist family: before each deal players bid how many tricks they'll take – alone or with a partner. Partners change from deal to deal. Besides trump contracts there's “miserie”, in which you must not take a single trick.

2. Cards and material

3. Preparation and start

  1. Deal: Everyone gets 13 cards (4-4-5); the dealer's last card is shown and sets trumps.
  2. Bidding: In turn from the dealer's left, each bids a contract or passes. A higher contract beats a lower one.
  3. Troel: A player with three aces must bid troel; whoever holds the fourth ace becomes their partner.
  4. All pass: Redeal.
  5. Start: The player left of the dealer leads (in abondance and miserie often the declarer).

Start example: Diamonds are trumps. Player 1 holds five diamonds and says “vragen” (ask). Player 4 says “meegaan” (join) – they're partners and need 8 tricks together.

4. Goal and winning

ContractWho playsTarget
Vragen + meegaantwo players8 tricks together
Alleenone player5 tricks
Troelholder of 3 aces + holder of the 4th8 tricks together
Abondanceone player, own trumps9 tricks
Miserieone player, no trumpsno trick
Solo slimone playerall 13 tricks

5. Play in detail

A trick.

  1. The leader plays any card.
  2. Follow suit if possible.
  3. A player who can't follow may trump or discard – trumping is not compulsory.
  4. The highest trump wins, otherwise the highest card of the suit led.

Contracts.

Example with Players 1 to 4. Players 1 and 4 play vragen/meegaan with diamonds as trumps. Order: Player 2, 3, 4, 1.

  1. Player 2 leads the ace of spades. Player 3 follows with the 3 of spades, Player 4 with the king of spades.
  2. Player 1 has no spades. He may trump but doesn't have to – he trumps with the 2 of diamonds.
  3. Trick to Player 1 – a trick for his side.
  4. At the end Players 1 and 4 have 9 tricks together: target 8 reached, one overtrick.

6. Scoring

ContractBase value
Vragen / meegaan2
Alleen3
Troel4
Abondance5
Miserie7
Solo slim30

7. Special rules and situations

8. Variants

Standard in this description: vragen/meegaan, alleen, troel, abondance, miserie, solo slim.

VariantWhat changesSuits
Open miserieMiserie with cards face up, double value.the brave
Abondance 10, 11, 12Higher abondance levels.experts
With overtricks+1 per overtrick.a change
More deals12 instead of 8 deals.long evenings

When playing against the computer on cardgames.zone you play 4, 8 or 12 deals with vragen/meegaan, alleen, troel, abondance, miserie and solo slim.

9. Tips for beginners

  1. Count trumps: Four or more trumps are good for vragen.
  2. Aces are tricks: Every ace is almost a sure trick.
  3. Miserie only with low cards: A single high card can ruin it.
  4. Join wisely: Only join if you can contribute three tricks yourself.
  5. Trumping is optional: Sometimes discarding is better.
  6. Watch partnerships: They change every deal – remember who plays with whom.
  7. Against miserie: Lead low cards the declarer has to overtake.

10. Summary in 10 steps

  1. 52 cards, four players, 13 cards each.
  2. The dealer's last card sets trumps.
  3. Contracts: vragen, meegaan, alleen, troel, abondance, miserie, solo slim.
  4. Three aces: troel is compulsory.
  5. Left of the dealer leads.
  6. Follow suit; trumping optional.
  7. Partners need 8 tricks, alleen 5, abondance 9.
  8. Miserie: no trick; solo slim: all tricks.
  9. Opponents pay or receive the value.
  10. Highest score after the agreed deals wins.

11. Frequently asked questions

What do vragen and meegaan mean?

“Ask” and “join”: one player looks for a partner, another accepts. Together they need 8 tricks.

Must I trump?

No. A player who can't follow may trump or discard.

What is troel?

A player with three aces must declare troel. The holder of the fourth ace is their partner.

What is miserie?

A no-trump contract in which you must not take any trick.

Why do all scores add up to 0?

What one player wins, the others lose.

How long does a game take?

About 45 to 90 minutes.

Origin & history

Kleurenwiezen is a Belgian development of English whist with elements of the 19th-century game Boston. Instead of fixed partners, the teams form anew each round through bids. It is one of the most popular card games in Flanders.