Königrufen – Rules

Play Königrufen against the computer

1. Overview

NameKönigrufen (Tarock)
TypeTrick-taking game with tarocks as trumps and changing partners
Players4
Recommended age12 and up
Playing timeone deal 5–8 minutes; a round (everyone has dealt once) 25–35 minutes
Material54 tarock cards (Industrie und Glück), pen and paper
GoalAs the declaring side, take at least 36 of the 70 points in tricks.
Difficultydemanding

What is it about? Königrufen (“calling the king”) is the most popular tarock game in Austria. Besides the four suits there are 22 tarock cards that are always trumps. The highest bidder in a “Rufer” calls a king – whoever holds it is their secret partner. Only during play does it become clear who is playing together.

2. Cards and material

CardValue
Sküs, XXI, I (Trull)5
King5
Queen4
Cavalier3
Jack2
all others1

3. Preparation and start

  1. Dealer: By lot; after that the deal passes round.
  2. Shuffle and cut: The dealer shuffles, the left neighbour cuts.
  3. Deal: 6 cards to the talon, everyone gets 12 cards (in packets).
  4. Bidding: Starting with forehand, everyone bids a game or passes. The highest game plays. Forehand may hold an equal bid.
  5. Calling: In a Rufer or Solorufer the declarer names a king they don't hold. Whoever has it is their partner – but doesn't say so.
  6. Talon: Depending on the game, the declarer takes one half of the talon and discards three cards face down.
  7. Start: Forehand leads to the first trick.

Start example: Player 1 bids “Rufer”, the others pass. He calls the king of hearts. Player 4 has it – he is Player 1's partner, but only he knows.

4. Goal and winning

5. Play in detail

The main games (ascending).

GameValueWhat happens
Rufer1Call a king, take one half of the talon.
Solorufer2Call a king, the talon counts for the opponents.
Dreier2Alone against three, take one half of the talon.
Bettel3Alone, no talon, take no trick.
Solodreier4Alone against three, no talon.

Taking the talon. The talon is laid face up in two halves. The declarer chooses one half; the other belongs to the opponents. Then they discard three cards face down. Kings and Trull cards may not be discarded, tarocks only if there's no other choice (face up).

A trick.

  1. The leader plays any card.
  2. Follow suit if possible.
  3. If you can't follow suit, you must play a tarock.
  4. Only a player with neither the suit nor a tarock may discard freely.
  5. The highest tarock wins, otherwise the highest card of the suit led. The winner leads next.

Example with Players 1 to 4. Player 1 plays a Rufer and has called the king of hearts.

  1. The talon shows on the left queen of diamonds, tarock XIV, 7 of spades, on the right king of clubs, 3 of hearts, tarock II. Player 1 takes the left half. The right half (with the king of clubs) goes to the opponents.
  2. Player 1 discards the 7 of spades, 1 of diamonds and 2 of diamonds. Now he has no diamonds and no spades.
  3. Player 3 leads the king of spades. Player 4 has spades and plays the jack of spades. Player 1 has no spades and must play a tarock: XV. Player 2 has spades and must follow: 8 of spades.
  4. Trick to Player 1. King 5 + jack 2 + tarock 1 + 8 of spades 1. Player 3's king is won for Player 1's side.
  5. At the end Players 1 and 4 count 39 points together: the Rufer is won.

6. Scoring

7. Special rules and situations

8. Variants

Standard in this description: Rufer, Solorufer, Dreier, Bettel and Solodreier, 36 points to win.

VariantWhat changesSuits
TrischakenIf everyone passes, everyone plays for themselves; whoever takes most points loses.full groups
PiccoloThe declarer takes exactly one trick.experienced players
Farbendreier / FarbensoloTarocks count for little, suits become important.experts
With bonusesPagat ultimo, Valat, Trull and four kings are announced.tournament players

When playing against the computer on cardgames.zone you play Rufer, Solo(rufer), Dreier, Bettel and Solodreier. A game lasts 2, 4 or 8 deals; there are no bonuses and no Trischaken.

9. Tips for beginners

  1. Count tarocks: There are 22 tarocks – keep track of the high ones.
  2. Short suits: A missing suit is good: you trump it with tarocks.
  3. Find your partner: Watch who defends the called suit.
  4. Save kings: Lead a king while the opponents still hold that suit.
  5. Choose the talon wisely: Take the half that lets you get rid of a suit completely.
  6. Feed points: When your partner is winning, give them queens and cavaliers.
  7. Sküs at the end: The Sküs always wins – keep it for a valuable trick.

10. Summary in 10 steps

  1. 54 cards: 22 tarocks and 32 suit cards.
  2. 6 cards to the talon, 12 to each player.
  3. Bidding: the highest game wins.
  4. Rufer: call a king; whoever holds it is your partner.
  5. Talon in two halves: take one, discard three cards.
  6. Follow suit, else tarock, else any card.
  7. The highest tarock wins; the Sküs is highest.
  8. Count in groups of three, minus 2 per group; 70 points in total.
  9. The declaring side needs 36 points; Bettel: no trick.
  10. Credit or debit the game value.

11. Frequently asked questions

Must I play a tarock when I can't follow suit?

Yes. That's compulsory. Only without tarocks may you discard another suit.

How do I know my partner?

Only once the called king is played. Until then you must work it out from the play.

What is the Trull?

The three highest tarock cards together: Sküs, XXI (Mond) and I (Pagat). Each is worth 5 points.

Why count in groups of three?

That gives exactly 70 points; each group counts its values minus 2.

What if the called king is in the talon?

Then the declarer plays alone against three.

How long does a deal take?

About five to eight minutes.

Origin & history

Tarot games came to Central Europe from Italy and France in the 18th century. In Austria the shortened 54-card Tarock developed in the 19th century; Königrufen established itself in the 20th century as the most popular Tarock game of eastern Austria and is played today in leagues and cups.