Malilla – Rules

Play Malilla against the computer

1. Overview

NameMalilla
TypePoint-trick game with partners
Players4, two fixed teams, partners opposite
Recommended age10 and up
Playing timeone deal 5–8 minutes; a game to 35 points 20–40 minutes
Material40 Spanish cards (or French without 8, 9, 10), pen and paper
GoalAs a team, take more than half of the 70 points and be first to reach 35 points in total.
Difficultymedium

What is it about? Malilla came to Mexico from Spain and is a popular partnership game there. The strongest card is the seven – the "malilla". The rules are strict: if an opponent is winning the trick, you must beat them or trump if you can. Any breach of the rules immediately loses the whole game.

2. Cards and material

CardPoints
7 (malilla)5
Ace4
Rey (king)3
Caballo2
Sota1
6, 5, 4, 3, 20

3. Preparation and start

  1. Dealing: All 40 cards one at a time, everyone gets 10.
  2. Trumps: The dealer's last card is shown – its suit is trumps.
  3. Trump bonus: If it is a point card, the dealer's team scores its value at once.
  4. Start: The player right of the dealer leads.

Start example: The dealer's last card is the 7 of copas (malilla). Copas are trumps and the dealer's team scores 5 points at once.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. Following suit is compulsory.
  3. Beating: If an opponent is winning with the suit led, you must beat them if you can.
  4. Trumping: If you can't follow and an opponent is winning, you must trump or overtrump if possible.
  5. Partner winning: Then you may follow or discard freely.
  6. Forbidden seven: The seven of a non-trump suit that hasn't been led yet may not be discarded.

Example with Players 1 to 4. Copas are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3.

  1. Player 1 leads the king of oros. Player 2 plays the ace of oros – he is winning.
  2. Player 4 holds the 7 of oros and must beat Player 2: he plays the malilla.
  3. Player 3 has no oros. An opponent is winning, so he must trump: 2 of copas.
  4. Trick to Player 3: 3 + 4 + 5 = 12 points plus 1 for the trick.

6. Scoring

ResultScore
More than 35 pointsrecord the difference to 35
35 : 35no score
All 10 tricks (capote)35 points, instant win
35 reached while the opponents have 0 (zapato)special win
Breach of rules ("renegar")whole game lost

7. Special rules and situations

8. Variants

Standard in this description: 40 cards, trumps from the dealer's last card, game to 35.

VariantWhat changesSuits
Game to 70Longer game.long evenings
Manilla (Spain)48 cards, the 9 is highest, target 40.Spanish groups
AlburRandom bonus before play.a change

When playing against the computer on cardgames.zone you play with the player opposite as your partner against two computer opponents, anticlockwise, game to 35 or 70 points.

9. Tips for beginners

  1. Protect the malilla: Play the seven when it surely wins the trick.
  2. Know your duties: Beating and trumping are compulsory when an opponent is winning.
  3. Feed your partner: When they are winning, give them aces and kings.
  4. Keep count: Which sevens and aces have gone?
  5. Save trumps: They decide the last tricks.
  6. Mind the forbidden seven: Don't discard it hastily.
  7. Tricks count too: Each trick is worth a point.

10. Summary in 10 steps

  1. 40 Spanish cards, two teams.
  2. Anticlockwise, 10 cards each.
  3. The dealer's last card sets trumps.
  4. 7 = 5, ace 4, rey 3, caballo 2, sota 1.
  5. Follow suit.
  6. Opponent winning: beat or trump.
  7. Partner winning: play freely.
  8. 1 point per trick, 70 in total.
  9. Over 35: record the difference.
  10. The first team to 35 wins.

11. Frequently asked questions

Why is the game called Malilla?

That is the name of the seven, the highest card.

Must I beat?

Yes, if an opponent is winning and you can.

What happens after a breach of rules?

The team loses the whole game.

What is a capote?

All ten tricks – an instant win.

How are trumps chosen?

By the dealer's last card.

How long does a game take?

To 35 points about 20 to 40 minutes.

Origin & history

Comes from Spain, where the rules were first printed in Madrid in 1753; the name means roughly 'little bad one'. Via France (Manille, 19th century) and Spain it reached Mexico, where the seven (Malilla) is the highest card.