Mendikot – Rules
Play Mendikot against the computer
1. Overview
| Name | Mendikot |
| Type | Trick-taking game for the tens, with partners |
| Players | 4, two teams, partners opposite (variants for 6–8) |
| Recommended age | 8 and up |
| Playing time | one round 5–8 minutes; a game 20–40 minutes |
| Material | 52 French cards |
| Goal | As a team, capture three or all four tens in your tricks. |
| Difficulty | easy |
What is it about? Mendikot comes from western India (Gujarat and Maharashtra) and is played there in families and among friends. It is a simple trick-taking game with a clear goal: the four tens. Capturing all four is a "mendikot" – and taking all 13 tricks is a "whitewash".
2. Cards and material
- Pack: 52 French cards, ace high, 2 low.
- Only the tens matter – and, on a tie, the number of tricks.
- Face up and face down: Hands concealed, tricks face down.
3. Preparation and start
- Dealing: Everyone gets 13 cards.
- Choosing trumps: by one of two methods (see section 5).
- Start: The player right of the dealer leads.
Start example: You hold the 10, ace and king of diamonds. With the ace you can later bring the ten home safely.
4. Goal and winning
- A round: The team with three or four tens wins. At 2 : 2 the team with at least 7 tricks wins.
- Game: Traditionally played for a set time; on the computer to a target score.
5. Play in detail
Choosing trumps.
- Cut hukum: The first suit someone can't follow becomes trumps. The card they then play decides it.
- Band hukum: The player right of the dealer puts a card face down. It is revealed the first time someone can't follow suit.
A trick.
- The leader plays any card.
- Following suit is compulsory.
- The highest trump wins, otherwise the highest card of the suit.
Example with Players 1 to 4. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3. Cut hukum.
- Player 1 leads the ace of hearts. Player 2 follows with the 3 of hearts, Player 4 adds his 10 of hearts, Player 3 plays the 5 of hearts.
- Trick to Player 1 – with a ten.
- Later Player 3 leads clubs. Player 1 has no clubs and plays the 4 of spades – spades are now trumps, and Player 1 wins the trick.
- At the end Players 1 and 4 have three tens: round won.
6. Scoring
| Result | Points (on the computer) |
|---|---|
| Round won (3 tens, or 2 : 2 with 7+ tricks) | 1 |
| Mendikot (all 4 tens) | 2 |
| Whitewash (all 13 tricks) | 3 |
- Traditionally: You count rounds won, with mendikots counting extra.
- Dealer: If the dealer's team loses, the same dealer deals again.
7. Special rules and situations
- 2 : 2 in tens: Tricks decide – 7 or more wins.
- Revealing band hukum: Only when someone can't follow suit.
- More players (variant): With 6 or 8 players and several packs.
- Common mistakes: leading your own ten too early; discarding a ten while an opponent holds the trick.
8. Variants
Standard in this description: 4 players, 13 cards, cut hukum.
| Variant | What changes | Suits |
|---|---|---|
| Band hukum | Trumps lie hidden and ready. | a change |
| 6 or 8 players | Several packs, bigger teams. | large groups |
| Dehla Pakad | Tricks stay in the middle until a double win. | advanced players |
When playing against the computer on cardgames.zone you play with the player opposite as your partner, anticlockwise; trumps by cut hukum or band hukum, game to 5, 3 or 8 points.
9. Tips for beginners
- Protect tens: Play a ten when your partner or an ace surely holds the trick.
- Ten to your partner: When your partner is winning, throw them a ten.
- Aces early: They capture the opponents' tens.
- Trumps in cut hukum: When you first can't follow, choose a suit you are strong in.
- Count tricks: At 2 : 2 they decide.
- Keep count: Which tens are still out?
- Watch opponents: A player void in a suit can trump it.
10. Summary in 10 steps
- 52 cards, two teams, anticlockwise.
- 13 cards each.
- Trumps: first void suit or a hidden card.
- The player right of the dealer leads.
- Follow suit.
- The highest trump or highest card wins.
- Goal: the four tens.
- Three or four tens win the round.
- 2 : 2: at least 7 tricks win.
- Mendikot (4 tens) and whitewash (13 tricks) count extra.
11. Frequently asked questions
What is a mendikot?
All four tens in one team's tricks.
How are trumps chosen?
By the first suit someone can't follow – or by a hidden card.
What happens at 2 : 2 in tens?
The team with at least 7 tricks wins.
Do other cards score?
No, only the tens and, on a tie, the tricks.
What is a whitewash?
All 13 tricks.
How long does a game take?
About 20 to 40 minutes.
Origin & history
Mendikot is a family game popular in western India; the name is often traced to 'mendhi' and the English 'coat' (kot). The goal is to capture the four tens.