Mulle – Rules
Play Mulle against the computer
1. Overview
| Name | Mulle |
| Type | Fishing game with building (casino family) |
| Players | 2 or 4 (four in two teams) |
| Recommended age | 10 and up |
| Playing time | one round 15–20 minutes; a game to 100 points 1–2 hours |
| Material | 2 French packs without jokers (104 cards), pen and paper |
| Goal | Score points by taking table cards – above all with "mulles" and "tabbes" – and be first to 100 points. |
| Difficulty | medium to demanding |
What is it about? Mulle is a Swedish casino game with two packs. Because every card exists twice, there is a special reward: taking a card with its exact twin (same rank, same suit) is a "mulle" and scores many points. Clearing the table makes a "tabbe".
2. Cards and material
- Pack: 2 × 52 French cards without jokers.
- Capture values: Number cards by value, jack 11, queen 12, king 13.
- Scoring cards are worth more in hand:
| Card | on the table | in hand |
|---|---|---|
| Ace | 1 | 14 |
| 2 of spades ("Lillan") | 2 | 15 |
| 10 of diamonds ("Storan") | 10 | 16 |
- Face up and face down: Hands concealed, table face up, captured cards face down.
3. Preparation and start
- Dealing: Everyone gets 8 cards and 8 cards lie face up on the table.
- Redealing: When all hand cards are played, new ones are dealt – until the stock is empty.
- Start: The player left of the dealer begins.
Start example: The 9 of hearts lies on the table. You also hold a 9 of hearts – you take it as a mulle.
4. Goal and winning
- A round: Score as many points as possible from mulles, tabbes and scoring cards.
- Game: The first to 100 points wins.
5. Play in detail
A turn.
- Play a hand card.
- Capture: It takes all table cards of the same value and all groups whose sum equals its value ("equal takes equal").
- Duty: If you can capture, you must capture – or build.
- Build: Put a card on a table card so that the sum equals a value you still hold. Later you take the build with that card.
- Discard: If you can neither capture nor build, place the card face up on the table.
Restrictions.
- Scoring cards may not be built from the hand.
- A player with their own build on the table may not simply discard.
Example with Players 1 and 2. Two players.
- On the table: 9 of hearts, 4 of spades, 5 of clubs.
- Player 1 plays a 9 of hearts: he takes the 9 of hearts as a mulle (9 points) plus 4 + 5.
- The table is empty – a tabbe (1 point).
- Player 2 plays the 6 of spades and leaves it on the table.
6. Scoring
| Case | Points |
|---|---|
| Mulle | card value (ace 14) |
| Tabbe | 1 |
| each spade | 1 |
| ace of spades, 2 of spades | 2 each |
| each other ace | 1 |
| each 10 of diamonds | 2 |
- Remaining cards: Whoever captured last takes the leftover table cards (no tabbe).
- Recording: Points per player or team after every round.
7. Special rules and situations
- Double mulle: Taking two identical table cards with a card of the same value is also a mulle.
- Last move: Clearing the table then does not count as a tabbe.
- Every card twice: Counting cards pays off especially well.
- Common mistakes: discarding scoring cards carelessly; trying a build without a matching card.
8. Variants
Standard in this description: 2 packs, 8 hand and 8 table cards, target 100.
| Variant | What changes | Suits |
|---|---|---|
| With jokers | Jokers replace cards. | a change |
| Krypmulle | Avoid points instead of collecting them. | advanced players |
| Locking builds | A build can be locked for others. | experts |
When playing against the computer on cardgames.zone you play against one computer opponent or as a team of four; game to 100 or 200 points or a single round.
9. Tips for beginners
- Look for twins: A table card whose twin you hold is a mulle.
- High mulles: An ace mulle scores 14 points.
- Protect scoring cards: Ace, 2 of spades and 10 of diamonds are worth more in hand.
- Build with a plan: Only build if you surely hold the card to take it.
- Prevent tabbes: Don't leave just one card on the table.
- Collect spades: Every spade counts.
- Keep count: Every card exists exactly twice.
10. Summary in 10 steps
- 104 cards, 8 cards each, 8 face up.
- Play a card.
- Take equal values and matching sums.
- Capturing is compulsory – or build.
- Build: take the sum later with a hand card.
- Otherwise discard.
- Mulle: take an identical card, card value as points.
- Tabbe: clear the table, 1 point.
- Spades 1, ace and 2 of spades 2 each, aces 1, 10 of diamonds 2.
- First to 100 points wins.
11. Frequently asked questions
What is a mulle?
Taking a card with its exact twin – same rank and same suit.
What is a tabbe?
Clearing the table – 1 point.
Why is the ace worth 14 in hand?
Scoring cards have a higher capture value in hand.
Must I capture?
Yes, if you can – or you build.
Who gets the remaining cards?
Whoever captured last.
How long does a game take?
To 100 points about one to two hours.
Origin & history
Mulle developed from Swedish building casino, which in turn goes back to the English game of Casino. It is played with two packs and is one of the most popular card games in Sweden. It takes its name from the “mulle” – capturing an identical card.