Omi – Rules
1. Overview
| Name | Omi (ඔමි) |
| Type | Short trick-taking game with trumps and partners |
| Players | 4, two teams, partners opposite |
| Recommended age | 8 and up |
| Playing time | one hand 2–3 minutes; a game to 10 tokens 20–30 minutes |
| Material | 32 cards (7 to ace), 10 tokens per team |
| Goal | Take at least 5 of the 8 tricks as a team and be first to win 10 tokens. |
| Difficulty | easy |
What is it about? Omi is Sri Lanka's most popular card game. It's fast and simple: everyone holds eight cards, one player picks trumps after four cards, and whoever takes at least five of the eight tricks wins the hand. Score is kept with tokens – often shells or coins.
2. Cards and material
- Pack: 32 French cards: 7, 8, 9, 10, jack, queen, king, ace in four suits.
- Ranking (high → low): A, K, Q, J, 10, 9, 8, 7.
- No card points: Only tricks count.
- Tokens: Each team starts with 10 tokens (or you count tokens won).
- Face up and face down: Hands concealed, tricks face down.
3. Preparation and start
- Deal: Everyone first gets 4 cards.
- Trumps: The player right of the dealer looks at their 4 cards and names the trump suit.
- The rest: Everyone gets 4 more cards (8 in total).
- Start: The trump chooser leads.
Start example: You sit right of the dealer. Your first four cards: ace of hearts, jack of hearts, 8 of hearts, king of clubs. You choose hearts.
4. Goal and winning
- Hand: The team with at least 5 tricks wins.
- 4 : 4: A draw – the next hand brings one extra token.
- Game: The first team to win 10 tokens wins.
5. Play in detail
A trick.
- The leader plays any card.
- Follow suit if possible.
- A player who can't follow may trump or discard.
- The highest trump wins, otherwise the highest card of the suit led.
Example with Players 1 to 4. Hearts are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 1, 3, 4, 2.
- Player 1 leads the ace of hearts. Everyone follows with hearts: trick to Player 1.
- Player 1 leads the king of clubs. Player 3 plays the ace of clubs and wins.
- Player 3 leads the 10 of spades. Player 4 has no spades and trumps with the 7 of hearts. Player 2 plays the queen of spades.
- At the end Players 1 and 4 have 6 tricks: hand won.
6. Scoring
| Result | Tokens |
|---|---|
| Trump team wins (5–7 tricks) | 1 |
| Opponents of the trump team win (5–7 tricks) | 2 |
| All 8 tricks (kapothi) | 3 |
| 4 : 4 | 0, next hand +1 |
- Recording: Tokens per team.
- End: First team to 10 tokens.
7. Special rules and situations
- Choosing trumps: Only after the first 4 cards – no change afterwards.
- Next trump chooser: The deal passes round, and with it the trump chooser.
- Revoke: Failing to follow when you could loses the hand for your team.
- Common mistakes: choosing trumps with just one good card; wasting trumps early.
8. Variants
Standard in this description: 32 cards, trumps after 4 cards, game to 10 tokens.
| Variant | What changes | Suits |
|---|---|---|
| 5 tokens | Shorter game. | little time |
| Three players | 24 cards, everyone for themselves. | three players |
| Kapothi bonus | All 8 tricks win the game at once. | the brave |
When playing against the computer on cardgames.zone you play with the player opposite as your partner to 10 or 5 tokens; play is anticlockwise.
9. Tips for beginners
- Trumps with ace or king: Choose the suit with the highest cards.
- Count on your partner: They still receive four cards – usually a trump or two.
- Aces early: In only eight tricks every ace counts.
- Keep count: With 32 cards only eight trumps are in play.
- Trump with purpose: Especially tricks with the opponents' aces.
- Avoid 4 : 4: Fight for the fifth trick.
- Bother the trump team: Beating them earns 2 tokens.
10. Summary in 10 steps
- 32 cards (7 to ace), two teams.
- Anticlockwise.
- 4 cards each; right of the dealer chooses trumps.
- 4 more cards each (8 in total).
- The trump chooser leads.
- Follow suit, else trump or discard.
- Highest trump or highest card of the suit wins.
- At least 5 tricks win the hand.
- Trump team 1 token, opponents 2, all 8: 3.
- First team to 10 tokens wins.
11. Frequently asked questions
Who chooses trumps?
The player right of the dealer, after seeing their first four cards.
How many tricks do I need?
Your team needs at least five of eight.
Why do the opponents get 2 tokens?
Because it's harder to beat the team that chose trumps.
What happens at 4 : 4?
Nobody gets tokens; the next hand brings one extra.
Must I trump?
No. A player who can't follow may trump or discard.
How long does a game take?
About 20 to 30 minutes.
Origin & history
Omi is the best-known card game of Sri Lanka and a fast whist relative with only 32 cards. It is played with tokens that move between the teams.