Prší – Rules
Play Prší against the computer
1. Overview
| Name | Prší (Czech for “it's raining”) |
| Type | Shedding game – get rid of your cards |
| Players | 2 to 6, best with 3 to 4 |
| Recommended age | 6 and up |
| Playing time | one round 3–5 minutes |
| Material | 32 cards (Czech or German pack) |
| Goal | Be first to play all your cards. |
| Difficulty | very easy |
What is it about? In the Czech Republic and Slovakia, Prší is what Mau-Mau is in Germany: the first card game many children learn. You play cards of the same suit or rank. Sevens make the next player draw, aces make them miss a turn, and the Ober always fits and lets you choose the suit.
2. Cards and material
- Pack: 32 cards: hearts (srdce), bells (kule), leaves (zelený), acorns (žaludy); each 7, 8, 9, 10, Unter, Ober, king, ace.
- Special cards:
| Card | Effect |
|---|---|
| 7 | next player draws 2 (or plays a 7 themselves) |
| Ace | next player misses a turn (or plays an ace themselves) |
| Ober | always fits; the player names a suit |
- Face up and face down: Hands concealed, discard face up, stock face down.
3. Preparation and start
- Shuffle: The dealer shuffles.
- Deal: Everyone gets 4 cards.
- Discard: The next card is turned face up. If it's a special card, it applies to the first player.
- Start: The player left of the dealer begins.
Start example: Player 2 deals 4 cards to everyone and turns up the 9 of leaves. Player 3 begins.
4. Goal and winning
- Round: The first player with no cards left wins the round.
- Game: Often played to an agreed number of rounds won.
- Playing on (variant): The others continue until only one is left – the loser.
5. Play in detail
A turn.
- Play one card of the same suit or rank as the top discard.
- Ober: fits on any card (except an active 7 or ace). You name a suit.
- Can't (or won't) play: Draw one card. Then the next player goes.
Special cards.
- 7: The next player must draw 2 cards – or play a 7 themselves. Then the following player draws 4, with three sevens 6, with four 8.
- Ace: The next player misses a turn – unless they play an ace themselves, then the following player misses a turn.
Example with Players 1 to 4. Order: Player 3, 4, 1, 2. The 9 of leaves is on top.
- Player 3 plays the 7 of leaves. Player 4 has the 7 of hearts and plays it: now Player 1 would have to draw 4 cards.
- Player 1 has no 7 and draws 4 cards. That ends his turn.
- Player 2 plays the ace of hearts: Player 3 misses a turn.
- Player 4 has no hearts and no ace, but an Ober. He plays it and names acorns.
- Player 1 has the 10 of acorns and plays it.
6. Scoring
- There are no points per card.
- Round won: 1 point (or a mark).
- Game: Whoever first wins the agreed number of rounds.
- Variant: Note the others' remaining cards as penalty points.
7. Special rules and situations
- Stock empty: The discards except the top card are shuffled into a new stock.
- Last card a special card: Allowed; its effect no longer applies to the winner.
- Ober on a 7: On an active 7 the Ober doesn't help – only a 7 or drawing.
- Back into the game (variant): A player who went out can be brought back by a 7 played on their last card.
- Common mistakes: forgetting to draw penalty cards; using the Ober too early.
8. Variants
Standard in this description: 4 cards, 7 = draw two, ace = miss a turn, Ober = choose suit.
| Variant | What changes | Suits |
|---|---|---|
| 5 cards | Slightly longer rounds. | large groups |
| Heart Ober | Only the Ober of hearts, or all Obers, as wish card. | a change |
| To the last | Play on until the loser is known. | family games |
| More rounds | To 3 or 5 rounds won. | tournaments |
When playing against the computer on cardgames.zone you play with 2 to 6 players, one round or to 3 or 5 rounds won.
9. Tips for beginners
- Save the Ober: It rescues you when nothing fits.
- Save sevens: A 7 lets you pass a penalty on.
- Aces for defence: An ace protects you from missing a turn.
- Name a suit: Name the suit you hold most of.
- Watch others: Whoever draws lacks the suit asked for.
- Near the end: If someone has one card left, play a 7 or an ace.
- Don't draw too much: Drawing voluntarily just wastes time.
10. Summary in 10 steps
- 32 cards, 4 to each player.
- One card face up as the discard.
- Left of the dealer begins.
- Play same suit or same rank.
- The Ober always fits; name a suit.
- 7: next player draws 2 (or plays a 7).
- Ace: next player misses a turn (or plays an ace).
- Can't play: draw one card.
- Stock empty: shuffle the discards.
- First without cards wins.
11. Frequently asked questions
What happens with several sevens?
The penalty adds up: two sevens = 4 cards, three = 6, four = 8.
May I play an Ober on a 7?
No. On an active 7 only another 7 helps – otherwise you draw.
What's the difference to Mau-Mau?
Very similar. Prší has only 4 hand cards, and the ace makes the next player miss a turn.
Must I play if I can?
No. You may also draw a card.
What does “Prší” mean?
“It's raining” – said to refer to the rain of cards when many sevens are played.
How long does a round take?
Three to five minutes.
Origin & history
Prší (“it's raining”) is the Czech form of Mau-Mau and a widespread family game – many learn it as children. It is played with the 32-card pack with German suits (hearts, bells, leaves, acorns). The name is explained by the penalty cards that “rain down” on you when several sevens are played.