Pyramid – Rules

Play Pyramid against the computer

1. Quick overview

NamePyramid
Game typePatience for one person, forming pairs
Players1
Recommended age7 and up
Durationone game 3–10 minutes
Material52 cards
GoalClear the pyramid of 28 cards.
Difficultyeasy to learn, often tricky

What is it about? 28 cards lie as a pyramid. You clear it by removing two free cards adding up to 13 – Kings count 13 and go on their own.

2. Cards and material

3. Setup and start

  1. Shuffle and lay out the pyramid face up (1 + 2 + … + 7 = 28 cards).
  2. The remaining 24 cards form the face-down stock.

Starting example: The bottom row contains an 8 and a 5 – they add up to 13 and are removed.

4. Goal and winning

5. Play in detail

  1. Free cards: A card is free when no card in the row below covers it any more. At the start only the seven cards of the bottom row are free.
  2. Pairs: Two free cards adding up to 13 are removed.
  3. Kings: A free King is removed on its own.
  4. Stock: Turn cards from the stock face up onto the waste one at a time. The top waste card may pair with a free pyramid card.
  5. New pass: When the stock is empty, turn the waste over – as often as agreed.

Example.

  1. You remove the Queen at the bottom left together with the Ace from the middle of the bottom row.
  2. This frees a 6 in the second row from the bottom. You turn a stock card: a 7 – together 13, both are removed.

6. Scoring

7. Special rules and important situations

8. Variants

VariantWhat changes?For whom?
Unlimited passesThe stock may be gone through any number of times.Beginners
One passOnly once through the stock.Experts
GizaThe stock is laid out face up in rows.Puzzle fans

On cardgames.zone you choose 1, 3 or unlimited passes as well as easy, medium or hard.

9. Tips for beginners

  1. Clear blockades: First remove cards that cover many others.
  2. Not every pair at once: Sometimes you need a card later for a more important pair.
  3. Count the stock: Remember which values are still in the stock.

10. Summary in 10 steps

  1. Shuffle 52 cards.
  2. Lay out a pyramid of 28 cards.
  3. Rest as the stock.
  4. Values: A = 1, J = 11, Q = 12, K = 13.
  5. Only free cards count.
  6. Remove two cards adding up to 13.
  7. Remove Kings alone.
  8. Stock card onto the waste, the top one is playable.
  9. Turn the waste over if allowed.
  10. Pyramid empty: won.

11. Frequently asked questions

May two cards from the waste form a pair?

No, only the top waste card is playable.

Do I have to clear the top of the pyramid last?

Yes – it only becomes free when the two cards below it are gone.

Origin & history

Pyramid has been described in English-language patience books since the early 20th century. Its simple arithmetic – pairs adding up to 13 – makes it one of the most accessible patiences.