Rang (Court Piece) – Rules
Play Rang (Court Piece) against the computer
1. Overview
| Name | Rang (Court Piece) |
| Type | Trick-taking game with trumps and partners |
| Players | 4, two teams, partners opposite |
| Recommended age | 8 and up |
| Playing time | one round 3–6 minutes; a game to 10 points 30–45 minutes |
| Material | 52 French cards |
| Goal | As a team, win at least 7 of the 13 tricks – ideally the first seven straight for a "kot". |
| Difficulty | easy |
What is it about? Rang, also called Court Piece, is one of the most played card games in Pakistan and northern India – at home, at the office and in the street. One player chooses trumps ("rang") after seeing five cards, then it's all about seven tricks. Whoever takes the first seven tricks in a row scores a kot.
2. Cards and material
- Pack: 52 French cards, ace high, 2 low.
- No card points: Only tricks count.
- Face up and face down: Hands concealed, tricks face down.
3. Preparation and start
- First cards: Everyone gets 5 cards.
- Trumps: The player right of the dealer (trump chooser) picks the trump suit from their 5 cards.
- The rest: Everyone gets two more packets of 4 cards (13 in total).
- Start: The trump chooser leads.
Start example: Your first five cards: ace, queen and 9 of spades, king of hearts, 4 of clubs. You choose spades.
4. Goal and winning
- A round: The first team to 7 tricks wins.
- Kot: The first 7 tricks in a row.
- Game: The first team to 10 points wins (or 5 in the short version).
5. Play in detail
A trick.
- The leader plays any card.
- Following suit is compulsory.
- A player who can't follow may trump or discard.
- The highest trump wins, otherwise the highest card of the suit.
Example with Players 1 to 4. Spades are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3.
- Player 1 leads the ace of spades. Everyone follows with spades: trick to Player 1.
- Player 1 leads the king of hearts. Player 2 plays the ace of hearts and wins.
- Player 2 leads the queen of diamonds. Player 4 has no diamonds and trumps with the 3 of spades.
- At the end Players 1 and 4 have 8 tricks – round won, but no kot.
6. Scoring
| Result | Points |
|---|---|
| Round won (7 tricks) | 1 |
| Kot (the first 7 tricks) | 2 |
- Traditionally: You count rounds won and kots; seven rounds won in a row also count as a kot.
- Recording: Points and kots per team.
7. Special rules and situations
- 52 kot: All 13 tricks – the greatest triumph.
- Revoke: If not corrected at once, the opponents get a kot.
- Early end: As soon as a team has 7 tricks, play usually stops.
- Common mistakes: choosing trumps with only one strong card; using trumps too early.
8. Variants
Standard in this description: 52 cards, trumps after 5 cards, game to 10.
| Variant | What changes | Suits |
|---|---|---|
| Double Sir | Tricks only go to a team after two wins in a row. | advanced players |
| Hokm | Iranian relative with a hakem. | a change |
| To 5 | Shorter game. | little time |
When playing against the computer on cardgames.zone you play with the player opposite as your partner, anticlockwise, game to 10 or 5 points.
9. Tips for beginners
- A long suit as trumps: Three cards with ace or king are a good start.
- Count on your partner: They hold 13 unknown cards.
- Aces early: They take safe tricks.
- Count trumps: There are 13 – how many have gone?
- Trump deliberately: Especially when an opponent leads an ace.
- Aim for a kot: With a strong hand, push from the start.
- Disturb opponents: A single trick stops their kot.
10. Summary in 10 steps
- 52 cards, two teams, anticlockwise.
- First 5 cards each.
- The player right of the dealer chooses trumps.
- Then two packets of 4 cards (13).
- The trump chooser leads.
- Follow suit, otherwise trump or discard.
- The highest trump or highest card wins.
- 7 tricks win the round: 1 point.
- The first 7 tricks: kot, 2 points.
- The first team to 10 points wins.
11. Frequently asked questions
What does rang mean?
"Colour" – meaning the trump suit.
What is a kot?
The first seven tricks in a row.
Who chooses trumps?
The player right of the dealer after their first five cards.
Must I trump?
No, a player who can't follow may also discard.
Why anticlockwise?
That is the custom in Pakistan and India.
How long does a game take?
To 10 points about 30 to 45 minutes.
Origin & history
Rang is a South Asian form of the Iranian Hokm. The English-sounding 'Court Piece' is a corruption of 'kot', the big win.