Rang (Court Piece) – Rules

Play Rang (Court Piece) against the computer

1. Overview

NameRang (Court Piece)
TypeTrick-taking game with trumps and partners
Players4, two teams, partners opposite
Recommended age8 and up
Playing timeone round 3–6 minutes; a game to 10 points 30–45 minutes
Material52 French cards
GoalAs a team, win at least 7 of the 13 tricks – ideally the first seven straight for a "kot".
Difficultyeasy

What is it about? Rang, also called Court Piece, is one of the most played card games in Pakistan and northern India – at home, at the office and in the street. One player chooses trumps ("rang") after seeing five cards, then it's all about seven tricks. Whoever takes the first seven tricks in a row scores a kot.

2. Cards and material

3. Preparation and start

  1. First cards: Everyone gets 5 cards.
  2. Trumps: The player right of the dealer (trump chooser) picks the trump suit from their 5 cards.
  3. The rest: Everyone gets two more packets of 4 cards (13 in total).
  4. Start: The trump chooser leads.

Start example: Your first five cards: ace, queen and 9 of spades, king of hearts, 4 of clubs. You choose spades.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. Following suit is compulsory.
  3. A player who can't follow may trump or discard.
  4. The highest trump wins, otherwise the highest card of the suit.

Example with Players 1 to 4. Spades are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3.

  1. Player 1 leads the ace of spades. Everyone follows with spades: trick to Player 1.
  2. Player 1 leads the king of hearts. Player 2 plays the ace of hearts and wins.
  3. Player 2 leads the queen of diamonds. Player 4 has no diamonds and trumps with the 3 of spades.
  4. At the end Players 1 and 4 have 8 tricks – round won, but no kot.

6. Scoring

ResultPoints
Round won (7 tricks)1
Kot (the first 7 tricks)2

7. Special rules and situations

8. Variants

Standard in this description: 52 cards, trumps after 5 cards, game to 10.

VariantWhat changesSuits
Double SirTricks only go to a team after two wins in a row.advanced players
HokmIranian relative with a hakem.a change
To 5Shorter game.little time

When playing against the computer on cardgames.zone you play with the player opposite as your partner, anticlockwise, game to 10 or 5 points.

9. Tips for beginners

  1. A long suit as trumps: Three cards with ace or king are a good start.
  2. Count on your partner: They hold 13 unknown cards.
  3. Aces early: They take safe tricks.
  4. Count trumps: There are 13 – how many have gone?
  5. Trump deliberately: Especially when an opponent leads an ace.
  6. Aim for a kot: With a strong hand, push from the start.
  7. Disturb opponents: A single trick stops their kot.

10. Summary in 10 steps

  1. 52 cards, two teams, anticlockwise.
  2. First 5 cards each.
  3. The player right of the dealer chooses trumps.
  4. Then two packets of 4 cards (13).
  5. The trump chooser leads.
  6. Follow suit, otherwise trump or discard.
  7. The highest trump or highest card wins.
  8. 7 tricks win the round: 1 point.
  9. The first 7 tricks: kot, 2 points.
  10. The first team to 10 points wins.

11. Frequently asked questions

What does rang mean?

"Colour" – meaning the trump suit.

What is a kot?

The first seven tricks in a row.

Who chooses trumps?

The player right of the dealer after their first five cards.

Must I trump?

No, a player who can't follow may also discard.

Why anticlockwise?

That is the custom in Pakistan and India.

How long does a game take?

To 10 points about 30 to 45 minutes.

Origin & history

Rang is a South Asian form of the Iranian Hokm. The English-sounding 'Court Piece' is a corruption of 'kot', the big win.