Rommé – Rules

Play Rommé against the computer

1. Overview

Rommé is Germany's favourite melding game. Everyone tries to arrange their cards into sets (equal ranks) and runs (sequences in one suit) and lay them on the table. The first meld must reach a minimum total (“coming out”). After that you may also add cards to other players' melds. Whoever discards their last card wins the round; the others pay for the cards left in hand.

Other namesRomme, Rummy
Players2 to 6, best with 3 to 4
Timeone round 10 to 20 minutes, a game 45 to 90 minutes
Age8 and up
Difficultyeasy to medium

2. Goal

Be the first to get rid of all your cards and collect the fewest minus points over the whole game.

3. What you need

4. Setup

  1. Choose the dealer by lot. After each round the next player clockwise deals.
  2. Shuffle and cut: The dealer shuffles all 110 cards thoroughly, the player on the dealer's right cuts.
  3. Deal: One at a time, face down, clockwise from the left. Everyone gets 13 cards, the player to the dealer's left 14 cards.
  4. Stock: The remaining cards go face down in the middle. There is no discard pile yet.
  5. Start: The player to the dealer's left starts. They don't draw but may meld and then discard one card. This starts the discard pile.
  6. After that everyone takes a normal turn (section 6).
                 [ Player 3 ]
                [ Melds 3 ]

 [ Player 2 ]  [▒ Stock] [Discard]  [ Player 4 ]
 [ Melds 2 ]                        [ Melds 4 ]

                [ Melds 1 ]
                 [ Player 1 ]

5. Card values

Values when melding and as cards left in hand:

CardValue when meldingPenalty points in hand
Jokervalue of the card it replaces20
Ace11 (in the run ace-2-3 it counts 1)11
King, queen, jack10 each10
2 to 10face valueface value

Melds:

MeldWhat it needsExample
Set3 or 4 cards of the same rank in different suits8 of hearts, 8 of spades, 8 of diamonds
Runat least 3 consecutive cards of the same suit5, 6, 7 of clubs

6. How to play

A turn always has three steps in this order:

  1. Draw: take the top card of the stock or the top card of the discard pile.
  2. Meld and lay off (optional):
    • lay new sets and runs face up in front of you,
    • add single cards to your own or other players' melds (only after coming out),
    • swap a joker in a meld for the matching real card (only after coming out).
  3. Discard: place exactly one card face up on the discard pile.

Coming out. Your first meld must total at least 30 points. Until then you may neither lay off nor swap jokers.

Taking the discard. If you take the top discard, you must use it in a meld in the same turn. You may not discard it again straight away.

SituationWhat you may do
You haven't come out yetOnly lay your own melds worth at least 30 points in total – or nothing.
You have come outLay new melds, lay off on any meld, swap jokers.
The top discard suits youTake it only if you can meld it at once.
You have one card leftDiscard it – that wins you the round.

Not allowed: two identical cards (e.g. 8 of spades twice) in the same set, runs “around the corner” (king-ace-2), laying off before coming out, discarding more than one card.

7. Key terms

TermMeaning
Set3 or 4 cards of the same rank in different suits
RunAt least 3 cards of one suit in unbroken sequence
Coming outYour first meld, worth at least 30 points
Laying offAdding a single card to a meld already on the table
Discard pileThe face-up pile; only the top card is available
StockThe face-down undealt cards
Swapping a jokerReplacing a melded joker with the real card and using the joker again
Hand RomméLaying down all your cards in one single turn without having come out before

8. End of the round & scoring

The first player with no cards left wins the round. The last card must be discarded. All other players count their hand cards as penalty points (table in section 5).

9. Special cases

What happens when the stock runs out?

The discard pile except its top card is shuffled and turned over as the new stock.

What if I can't meld anything?

No problem: melding is optional, discarding is always possible.

May I add to other players' melds?

Yes, but only after you have come out yourself.

How do I swap a joker?

A player who has come out may swap a joker in a meld for the real card. They must meld the joker again in the same turn.

May I go out without discarding?

No, under the standard rule the last card is always discarded.

What if someone melds incorrectly?

The cards go back to the hand and the turn is repeated correctly.

What about dealing mistakes?

A card exposed while dealing goes under the stock and the player gets a new one. If someone has too many or too few cards, the cards are redealt.

Can you play Rommé with two?

Yes. The rules stay the same; a round just takes a little longer.

10. Variants & house rules

Standard in this description: coming out from 30 points, discard only taken for immediate use, going out with a discard, cards left in hand at face value.

VariantWhat changes
Coming out from 40The first meld needs 40 points.
First meld with a runThe first melds must include a run.
Free discardThe top discard may always be taken.
Räuber-RomméPlayers who are out may rearrange melds, as long as each still has at least 3 cards.
Rummy à la GhidiEveryone gets 10 cards, the dealer 11 and starts by discarding.
100 for not coming outA player who never melded pays a flat 100.

When playing against the computer on cardgames.zone, coming out from 30, “taking the discard: always allowed” and three rounds are preset; all of these can be changed.

11. Example round

Starting position. Player 1 deals. Player 2 (left of Player 1) has 14 cards, Player 3 and Player 1 13 each.

  1. Player 2 starts. He doesn't have enough to come out yet and discards the king of clubs.
  2. Player 3 takes the king of clubs from the discard pile because he has the jack and queen of clubs. He melds jack, queen, king of clubs (30 points) – he has come out. He discards the 3 of hearts.
  3. Player 1 draws a joker from the stock. With the 9 of hearts, 9 of diamonds and the joker he would have a set, but only 27 points – not enough to come out. He keeps the cards and discards the 2 of spades.
  4. Player 2 draws the ace of spades. He melds the aces of spades, hearts and diamonds (33 points) and is out too. He discards the 4 of diamonds.
  5. Later Player 3 has only the ace of clubs left. He draws the 6 of diamonds, adds the ace of clubs to his jack-queen-king run and discards the 6 of diamonds. Player 3 has no cards left and wins the round.
  6. Scoring: Player 1 still holds the 9 of hearts, 9 of diamonds and the joker: 9 + 9 + 20 = 38 penalty points. Player 2 holds the 10 of diamonds and 5 of spades = 15. Player 3 scores 0.

12. Common mistakes

Tips for beginners: Sort your cards by suit and rank. Get rid of aces and face cards early, they cost the most. Watch the discards – what others throw away, they aren't collecting. And don't wait too long to come out: after that you can lay off and shrink your hand faster.

Origin & history

American Rum/Rummy (early 20th century, from the Mexican Conquian) came to Germany in the 1920s–30s and became a family classic as 'Rommé' with 110 cards. According to an Ipsos study, Rommé is one of the Germans’ favourite games.