Schnapsen – Rules

Play Schnapsen against the computer

1. Overview

NameSchnapsen (also: Schnapser)
TypeTwo-player trick-taking game with trumps and marriages
Players2
Recommended age10 and up
Playing timeone deal 3–5 minutes; a Bummerl (game) 20–40 minutes
Material20 cards (ace, ten, king, Ober, Unter in four suits), pen and paper
GoalBe first to collect 66 points and win the Bummerl (the game).
Difficultyeasy to learn, lots of tactics

What is it about? Schnapsen is Austria's favourite two-player game. With just five cards in hand you collect points in tricks. King and Ober of the same suit score 20 as a “marriage”, 40 in trumps. Whoever believes they have reached 66 points stops the deal. By “closing” the stock you can tighten the rules.

2. Cards and material

CardPoints
Ace11
Ten10
King4
Ober (queen)3
Unter (jack)2

3. Preparation and start

  1. Dealer: By lot; after that the deal alternates.
  2. Shuffle and cut: The dealer shuffles, the opponent cuts.
  3. Deal: Each player first gets 3 cards, then one card is turned up as trumps, then each gets 2 cards. Everyone has 5 cards.
  4. Stock: The remaining 9 cards lie face down across the trump card.
  5. Start: The non-dealer (forehand) leads.

Start example: Player 2 deals. Player 1 gets 3 cards, the king of hearts is turned up as trumps, then he gets 2 more. Player 1 leads.

4. Goal and winning

5. Play in detail

While the stock is open.

  1. The leader plays any card.
  2. The opponent may play any card – there is no need to follow suit or to win.
  3. The higher card of the suit led wins; a trump beats any other suit.
  4. The winner takes the top card of the stock, then the other player. The winner leads.

When the stock is used up or closed.

Marriages. The player on lead may show king and Ober of a suit and lead one of them:

Exchange. The player on lead holding the trump Unter may swap it for the face-up trump card under the stock – as long as the stock is still open.

Closing. The player on lead may turn the trump card face down and close the stock. From then on nobody draws, and following suit, heading and trumping are compulsory.

Example with Players 1 and 2. Hearts are trumps.

  1. Player 1 leads the ten of leaves. Player 2 trumps with the Unter of hearts. Player 2 has 12 points. Both draw, Player 2 first.
  2. Player 2 leads the king of acorns. Player 1 wins with the ace of acorns: 15 points for him.
  3. Player 1 holds king and Ober of bells. He shows them and leads the Ober: twenty, 20 points. Now he has 35.
  4. Player 2 takes the Ober with the ace of bells (14 points); he has 26.
  5. Later Player 1's tricks take him to 68 points and he says “Enough”. Player 2 has 30 points – less than 33. Player 1 wins 2 game points.

6. Scoring

ResultGame points for the winner
Opponent has 33 points or more1
Opponent has less than 33 points (Schneider)2
Opponent has no trick (Schwarz)3

7. Special rules and situations

8. Variants

Standard in this description: 20 cards, Bummerl of 7 points, closing allowed.

VariantWhat changesSuits
Short BummerlStart at 5 instead of 7.little time
Three-handed SchnapsenThree players, the dealer sits out.three players
BauernschnapsenFour players with bids (Schnapser, Kontraschnapser …).pub groups
Sechsundsechzig24 cards including nines, 10 extra points for the last trick.players from Germany

When playing against the computer on cardgames.zone you play one opponent with a German pack; the Bummerl has 7 or 5 points. Marriages, exchanging and closing are all possible.

9. Tips for beginners

  1. Count points: Knowing exactly how many points you have lets you close out in time.
  2. Keep marriages: Hold king and Ober of a suit together until you can announce them.
  3. Protect tens: The ten only loses to the ace – play it once the ace is gone.
  4. Save trumps: Trumps win your opponent's valuable aces and tens.
  5. Close with a strong hand: Only close if you're sure to reach 66.
  6. Low cards early: Unters and Obers are good for giving away a trick.
  7. Watch the stock: Remember which trumps have already been played.

10. Summary in 10 steps

  1. 20 cards: ace 11, ten 10, king 4, Ober 3, Unter 2.
  2. Each gets 3 + 2 cards; one card is trumps.
  3. Forehand leads.
  4. Stock open: no need to follow suit or win.
  5. Highest card of the suit or a trump wins; draw cards.
  6. Marriage: 20, in trumps 40.
  7. Swap the trump Unter for the trump card.
  8. Closed or empty stock: follow suit, head, trump.
  9. At 66 points say “Enough”: 1, 2 or 3 game points.
  10. Count down from 7; first to 0 wins the Bummerl.

11. Frequently asked questions

Must I follow suit?

Not while the stock is open. Only once it is used up or closed must you follow suit, head the trick and trump.

When may I announce a marriage?

Only when you are on lead. Show king and Ober and lead one of them.

What happens if nobody reaches 66?

Then whoever wins the last trick wins the deal.

What is a Bummerl?

The game. Each player starts at 7 points; the first to reach 0 wins and the other “gets a Bummerl”.

When is closing worth it?

When your cards will surely take you to 66 – otherwise your opponent scores.

How long does a deal take?

Three to five minutes, a Bummerl about half an hour.

Origin & history

Schnapsen is the Austrian short form of Sixty-Six, documented since the 18th century. The smaller deck of 20 cards makes the game fast and arithmetically demanding; it is regarded as Austria's typical tavern game.