Scopa – Rules
Play Scopa against the computer
1. Overview
| Name | Scopa |
| Type | Fishing game: capture cards from the table |
| Players | 2 or 4 (four in teams); variants for 3 and 6 |
| Recommended age | 8 and up |
| Playing time | one hand 5–8 minutes; a game to 11 points 20–40 minutes |
| Material | 40 Italian cards, pen and paper |
| Goal | Capture cards from the table, sweep it clean and be first to 11 points. |
| Difficulty | easy |
What is it about? Scopa is Italy's national card game. Face-up cards lie on the table. With a card from your hand you capture a table card of the same value, or several cards whose sum matches. Whoever clears the whole table makes a “scopa” (broom) and scores a point. At the end, the number of cards, coins, the sette bello and the primiera count.
2. Cards and material
- Pack: 40 Italian cards in four suits: denari (coins), coppe (cups), spade (swords), bastoni (batons).
- Card values:
| Card | Value |
|---|---|
| Ace to 7 | 1 to 7 |
| Fante (jack) | 8 |
| Cavallo (knight) | 9 |
| Re (king) | 10 |
- Sette bello: The 7 of denari is the most important single card.
- No trumps: No suit ranks above another.
- Face up and face down: Hand cards concealed, table cards face up, captured cards face down; a scopa is placed crosswise in your pile.
- With French cards: Remove 8, 9, 10; jack = 8, queen = 9, king = 10; diamonds instead of denari.
3. Preparation and start
- Dealer: By lot; after that the deal alternates every hand.
- Shuffle and cut.
- Deal: Everyone gets 3 cards, then 4 cards go face up on the table.
- Three kings: If three or four kings lie on the table, redeal.
- Start: The player after the dealer begins.
- Dealing again: When everyone has played their 3 cards, the dealer gives everyone 3 new cards – but no new table cards.
Start example: Player 2 deals. Player 1 gets 3 cards; 3, 5, king and 2 go on the table. Player 1 begins.
4. Goal and winning
- Hand: A hand lasts until the stock is empty and all cards are played (with two: six times 3 cards).
- Game: The first to 11 points wins. If both reach 11, the higher score wins; if tied, play on.
5. Play in detail
A turn. You play exactly one card from your hand:
- Same value: If a table card has the same value, you must capture it.
- Sum: If there's no equal card, you may capture several table cards whose values add up exactly to your card.
- Single card before sum: If both are possible, you must take the single matching card.
- Nothing fits: Then place your card face up with the table cards.
- Captured cards and your own card go face down to your pile.
Scopa. If you capture all cards on the table, that's a scopa: 1 point. Place your card crosswise in your pile.
End of the hand. Whoever made the last capture takes all cards still left on the table. This does not count as a scopa.
Example with Players 1 and 2. On the table: 3, 5, king, 2. Player 1 holds the 5 of coppe, the 5 of bastoni and a fante.
- Player 1 plays the 5 of coppe. There's a 5 on the table – he must take it, not 3 + 2.
- Table: 3, king, 2. Player 2 plays a king and takes the king.
- Table: 3, 2. Player 1 plays the 5 of bastoni and takes 3 + 2 = 5. The table is empty: scopa! He places the 5 crosswise in his pile.
- Now Player 2 has to place a card on the empty table.
6. Scoring
After each hand there is 1 point each for:
| Category | Who scores the point? |
|---|---|
| Cards (carte) | Whoever has the most cards (more than 20) |
| Denari | Whoever has the most denari (more than 5) |
| Sette bello | Whoever has the 7 of denari |
| Primiera | Whoever has the highest primiera |
| Each scopa | Whoever made it |
Primiera: Each player takes their best card of each suit according to this table and adds the four values:
| Card | 7 | 6 | Ace | 5 | 4 | 3 | 2 | Face cards |
|---|---|---|---|---|---|---|---|---|
| Value | 21 | 18 | 16 | 15 | 14 | 13 | 12 | 10 |
- Tie (e.g. 20 cards each): nobody scores the point.
- If you're missing a suit entirely, you have no primiera.
7. Special rules and situations
- Last play: Clearing the table with the last card of the hand is not a scopa.
- Must capture: If you can capture, you must; you may not simply lay down a matching card.
- Several sums: If different combinations fit, the player chooses.
- Ace: In the variant scopa d'assi an ace captures all table cards.
- Wrong capture: Put the cards back; the opponent decides whether the turn is replayed.
- Common mistakes: taking a sum although an equal single card lies there; forgetting that the rest goes to the last capturer.
8. Variants
Standard in this description: two players, 3 hand cards, 4 table cards, target 11 points.
| Variant | What changes | Suits |
|---|---|---|
| 21 points | Longer game. | long evenings |
| Scopone | Four players, everyone gets 9 cards, 4 lie on the table. | experts |
| Scopa d'assi | An ace clears the whole table (not as a scopa). | a change |
| Re bello | The king of denari also scores a point. | southern Italy |
| Scopa a 15 | Capture cards that add up to 15 together with your own. | similar to Escoba |
When playing against the computer on cardgames.zone you play Scopa with two to four players using Spanish suits (oros = denari, copas, espadas, bastos); a game goes to 11 or 21 points.
9. Tips for beginners
- Hunt the sette bello: The 7 of denari is a sure point – take it whenever you can.
- Don't give away a scopa: Don't leave the table so that one card can clear it.
- Watch sums: With a 2 and a 3 on the table, any 5 clears it.
- Collect sevens: They count most for the primiera.
- Count denari: Six denari secure the point.
- Remember cards: Knowing which values are left makes your discards safer.
- Last play: The last capturer gets the rest – plan your final capture.
10. Summary in 10 steps
- 40 cards, values 1 to 10 (face cards 8, 9, 10).
- 3 cards each, 4 face up on the table.
- Play one card.
- Same value on the table: must be captured.
- Otherwise capture cards with a matching sum.
- Nothing fits: place the card on the table.
- Table cleared: scopa = 1 point.
- 3 new cards each when hands are empty.
- The rest goes to the last capturer.
- Points: cards, denari, sette bello, primiera, scopas – first to 11 wins.
11. Frequently asked questions
Must I capture when I can?
Yes. If you can capture, you may not just lay the card down.
Which comes first: single card or sum?
The single card. If there's a 5 and also 3 + 2, your 5 takes the single 5.
Does clearing the table at the end count as a scopa?
No. The rest taken by the last capturer is not a scopa.
What is the primiera?
A count of the best card in each suit, where sevens are worth most (21).
Can you play Scopa with ordinary cards?
Yes. Use 40 cards without 8, 9, 10; jack = 8, queen = 9, king = 10.
How long does a game take?
To 11 points about 20 to 40 minutes.
Origin & history
Scopa is documented in Italy since the 18th century and is one of the country's most popular card games. The name means 'broom' – whoever sweeps the table clean makes a scopa. The variant Scopone is considered the more demanding form for four players.