Sedma – Rules

Play Sedma against the computer

1. Overview

NameSedma (Czech for “seven”)
TypeTrick-taking game without suits – only rank matters
Players2 or 4 (four in teams)
Recommended age8 and up
Playing timeone deal 4–6 minutes; a game 20–40 minutes
Material32 cards (Czech or German pack)
GoalCollect the most aces and tens in tricks.
Difficultyeasy

What is it about? Sedma is an unusual Czech trick-taking game: suits and ranking don't matter. A trick is won by whoever last plays a card of the same rank as the card led. Sevens always match – they are the game's wild cards. Only aces and tens score points.

2. Cards and material

CardPoints
Ace10
1010
Last trick10
all others0

3. Preparation and start

  1. Shuffle and cut.
  2. Deal: Everyone gets 4 cards; the rest is the stock.
  3. Start: The player left of the dealer leads.
  4. Drawing: After each trick everyone refills to 4 cards – the trick winner first.

Start example: Player 2 deals 4 cards each to Player 1 and himself. Player 1 leads.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. Every other player plays any card. There is no need to follow suit.
  3. A card beats the trick if it has the same rank as the card led – or is a seven.
  4. The trick goes to whoever beat it last. If nobody did, the leader wins.

Continuing a trick. If after a round the trick is held by an opponent, the leader may continue: they play another card of the same rank or a seven, and everyone else plays one card again. They may also stop – then the trick goes to the opponent.

Example with Players 1 and 2.

  1. Player 1 leads the 10 of hearts. Player 2 plays the 7 of clubs – the seven beats, Player 2 is winning.
  2. Player 1 continues with the 10 of spades. Now Player 1 is winning.
  3. Player 2 has no more 10s or 7s and plays the 8 of diamonds.
  4. Trick to Player 1: 10 of hearts, 7 of clubs, 10 of spades, 8 of diamonds = 20 points.
  5. Player 1 draws first, then Player 2, until each has 4 cards again.

6. Scoring

ResultPoints
Deal won (≥ 50 points)1
All aces and tens taken2
All tricks taken3

7. Special rules and situations

8. Variants

Standard in this description: two or four players, 4 hand cards, game to 5 points.

VariantWhat changesSuits
Three playersTwo eights are removed.three players
More pointsGame to 10.long evenings
ShorterGame to 3.little time
No continuingEach trick ends after one round.beginners

When playing against the computer on cardgames.zone you play with two or four (partner opposite), to 3, 5 or 10 points.

9. Tips for beginners

  1. Sevens are gold: With a seven you win almost any important trick.
  2. Protect aces and tens: Lead them when you hold a second equal card or a seven.
  3. Shed worthless cards: 8s, 9s and face cards are good for giving tricks away.
  4. Keep count: There are only four sevens – remember how many are gone.
  5. Continuing pays: If points lie in the trick, fight on with matching cards.
  6. Last trick: 10 points – keep a seven.
  7. With four: Give your partner points when they surely win the trick.

10. Summary in 10 steps

  1. 32 cards, 4 cards each.
  2. Suits don't count.
  3. Lead any card.
  4. Same rank or a seven beats.
  5. Whoever beats last wins the trick.
  6. The leader may continue with a matching card.
  7. Refill to 4 cards after each trick.
  8. Ace and 10 worth 10, last trick 10.
  9. At least 50 points win the deal.
  10. 1, 2 or 3 points; first to the target wins.

11. Frequently asked questions

Must I follow suit?

No. In Sedma suits don't matter at all.

What does the seven do?

It counts as any rank and therefore always beats.

Who wins a trick?

Whoever last played a card of the same rank or a seven.

What does “continue” mean?

If an opponent holds the trick, the leader may start a new round within the same trick with another matching card.

How many points are there?

90: eight aces and tens worth 10 each and 10 for the last trick.

How long does a deal take?

Four to six minutes.

Origin & history

Sedma (“seven”) appeared in the middle of the 20th century and quickly became one of the most popular card games in Czechoslovakia – alongside Prší and Žolíky. What's special: suits and ranking don't matter; all that counts is who matches. Related games include Sedmice in the Balkans and Zsíros in Hungary.