Seep – Rules

Play Seep against the computer

1. Overview

NameSeep (Sweep, Siva)
TypeFishing game with "houses"
Players4 in two teams, also two players
Recommended age10 and up
Playing timeone round 10–15 minutes; a game 45–90 minutes
Material52 French cards, pen and paper
GoalAs a team, take as many point cards as possible – above all spades – and clear the table.
Difficultymedium to demanding

What is it about? Seep is a popular family game in northern India and Pakistan. You take cards from the table that have the same value or a matching sum. The special feature is the "houses": you build piles worth 9 to 13 and collect them later with a matching card. Whoever clears the table completely makes a "seep".

2. Cards and material

CardPoints
every spadeits value (ace 1 … king 13)
ace of hearts, diamonds, clubs1 each
10 of diamonds6

3. Preparation and start

  1. Bid: The player right of the dealer gets 4 cards and announces a house with a card from 9 to 13.
  2. Table: 4 cards lie face up in the middle.
  3. The rest: Everyone gets their remaining cards (12 each in total).
  4. Start: The bidder moves first – they must build their house or capture with the announced card.

Start example: You hold a king and announce 13. An 8 lies on the table. You add a 5 – a house of 13. Later you take it with your king.

4. Goal and winning

5. Play in detail

A turn – three options.

  1. Capture: Use a hand card to take equal cards or cards with a matching sum.
  2. Build a house: Combine a hand card with table cards into a value from 9 to 13. You must keep a card of that value.
  3. Discard: Place a card face up on the table.

Houses.

Example with Players 1 to 4. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3.

  1. Player 1 builds a house of 12 from the table's 8 and his 4 – he holds a queen.
  2. Player 2 can't capture and discards the 3 of spades.
  3. Player 4 puts a queen on Player 1's house: it is cemented.
  4. Player 3 discards. Player 1 takes the house with his queen – with all the point cards in it.

6. Scoring

CasePoints
Spadestheir value
other aces1 each
10 of diamonds6
Seep (table cleared)50
Seep on the first move25
Seep on the last move0

7. Special rules and situations

8. Variants

Standard in this description: 4 players in teams, houses 9–13, seep 50.

VariantWhat changesSuits
Two playersEveryone for themselves.two players
Fixed targetTo 300, 500 or 1000 points.predictable length
KasinoScandinavian relative.a change

When playing against the computer on cardgames.zone you play as a team of four or two players; 12 cards each, the game goes to 500, 300 or 1000 points (card points plus 50 per seep).

9. Tips for beginners

  1. Collect spades: High spades score up to 13 points.
  2. Secure your houses: Always keep the matching card.
  3. Cement with your partner: Then the opponents can't change the house.
  4. Prevent seeps: Don't leave just one or two easy cards on the table.
  5. Watch the 10 of diamonds: 6 points in one card.
  6. Keep high cards for capturing: Kings and queens take big houses.
  7. Keep count: Which values from 9 to 13 are still in play?

10. Summary in 10 steps

  1. 52 cards, four players in teams.
  2. The bidder gets 4 cards and announces a house 9–13.
  3. 4 cards face up, then 12 cards each.
  4. Capture: same value or matching sum.
  5. Build a house: value 9–13, keep the matching card.
  6. Houses are only taken as a whole.
  7. A cemented house is fixed.
  8. Spades by value, other aces 1, 10 of diamonds 6.
  9. Table cleared: seep, 50 points.
  10. Game: 100 points ahead or a target score.

11. Frequently asked questions

What is a house?

A pile of cards worth 9 to 13 that you take later with a matching card.

What does "cemented" mean?

The house contains two units of its value and can no longer be raised.

What is a seep?

Clearing the table completely – 50 points.

How many points are there per round?

100 card points plus seeps.

What is a baazi?

A game won with a 100-point lead.

How long does a game take?

About 45 to 90 minutes.

Origin & history

Seep is a fishing game popular in Punjab, related to Casino. Typical are the 'houses' – built piles of cards with values from 9 to 13 – and the high bonus for clearing the table.