Seep – Rules
Play Seep against the computer
1. Overview
| Name | Seep (Sweep, Siva) |
| Type | Fishing game with "houses" |
| Players | 4 in two teams, also two players |
| Recommended age | 10 and up |
| Playing time | one round 10–15 minutes; a game 45–90 minutes |
| Material | 52 French cards, pen and paper |
| Goal | As a team, take as many point cards as possible – above all spades – and clear the table. |
| Difficulty | medium to demanding |
What is it about? Seep is a popular family game in northern India and Pakistan. You take cards from the table that have the same value or a matching sum. The special feature is the "houses": you build piles worth 9 to 13 and collect them later with a matching card. Whoever clears the table completely makes a "seep".
2. Cards and material
- Pack: 52 French cards.
- Capture values: Ace 1, 2–10 by value, jack 11, queen 12, king 13.
- Point cards (100 in total):
| Card | Points |
|---|---|
| every spade | its value (ace 1 … king 13) |
| ace of hearts, diamonds, clubs | 1 each |
| 10 of diamonds | 6 |
- Face up and face down: Hands concealed, table face up, captured cards face down.
3. Preparation and start
- Bid: The player right of the dealer gets 4 cards and announces a house with a card from 9 to 13.
- Table: 4 cards lie face up in the middle.
- The rest: Everyone gets their remaining cards (12 each in total).
- Start: The bidder moves first – they must build their house or capture with the announced card.
Start example: You hold a king and announce 13. An 8 lies on the table. You add a 5 – a house of 13. Later you take it with your king.
4. Goal and winning
- A round: Collect as many point cards and seeps as possible.
- Game: Traditionally, whoever is 100 points ahead wins ("baazi").
5. Play in detail
A turn – three options.
- Capture: Use a hand card to take equal cards or cards with a matching sum.
- Build a house: Combine a hand card with table cards into a value from 9 to 13. You must keep a card of that value.
- Discard: Place a card face up on the table.
Houses.
- A house can only be taken as a whole – with a card of its value.
- Other players may raise a house (up to 13) or take it themselves.
- A house containing two units of its value is "cemented" and can no longer be raised.
Example with Players 1 to 4. Players 1 and 4 against Players 2 and 3. Order: Player 1, 2, 4, 3.
- Player 1 builds a house of 12 from the table's 8 and his 4 – he holds a queen.
- Player 2 can't capture and discards the 3 of spades.
- Player 4 puts a queen on Player 1's house: it is cemented.
- Player 3 discards. Player 1 takes the house with his queen – with all the point cards in it.
6. Scoring
| Case | Points |
|---|---|
| Spades | their value |
| other aces | 1 each |
| 10 of diamonds | 6 |
| Seep (table cleared) | 50 |
| Seep on the first move | 25 |
| Seep on the last move | 0 |
- Remaining cards: At the end they go to whoever captured last.
- Recording: Points per team.
7. Special rules and situations
- No suitable bidding card: If the bidder has no 9 to 13, the cards are redealt.
- House duty: A player who owns a house must keep the matching card until they take it.
- Under 9 points (baazi rule): A team scoring fewer than 9 points in a round loses the baazi at once.
- Common mistakes: building a house without a matching card; allowing the opponents a seep.
8. Variants
Standard in this description: 4 players in teams, houses 9–13, seep 50.
| Variant | What changes | Suits |
|---|---|---|
| Two players | Everyone for themselves. | two players |
| Fixed target | To 300, 500 or 1000 points. | predictable length |
| Kasino | Scandinavian relative. | a change |
When playing against the computer on cardgames.zone you play as a team of four or two players; 12 cards each, the game goes to 500, 300 or 1000 points (card points plus 50 per seep).
9. Tips for beginners
- Collect spades: High spades score up to 13 points.
- Secure your houses: Always keep the matching card.
- Cement with your partner: Then the opponents can't change the house.
- Prevent seeps: Don't leave just one or two easy cards on the table.
- Watch the 10 of diamonds: 6 points in one card.
- Keep high cards for capturing: Kings and queens take big houses.
- Keep count: Which values from 9 to 13 are still in play?
10. Summary in 10 steps
- 52 cards, four players in teams.
- The bidder gets 4 cards and announces a house 9–13.
- 4 cards face up, then 12 cards each.
- Capture: same value or matching sum.
- Build a house: value 9–13, keep the matching card.
- Houses are only taken as a whole.
- A cemented house is fixed.
- Spades by value, other aces 1, 10 of diamonds 6.
- Table cleared: seep, 50 points.
- Game: 100 points ahead or a target score.
11. Frequently asked questions
What is a house?
A pile of cards worth 9 to 13 that you take later with a matching card.
What does "cemented" mean?
The house contains two units of its value and can no longer be raised.
What is a seep?
Clearing the table completely – 50 points.
How many points are there per round?
100 card points plus seeps.
What is a baazi?
A game won with a 100-point lead.
How long does a game take?
About 45 to 90 minutes.
Origin & history
Seep is a fishing game popular in Punjab, related to Casino. Typical are the 'houses' – built piles of cards with values from 9 to 13 – and the high bonus for clearing the table.