Spades – Rules

Play Spades against the computer

1. Overview

NameSpades
TypeTrick-taking game with bids, spades are always trumps
Players4, two teams, partners opposite
Recommended age10 and up
Playing timeone hand 5–8 minutes; a game to 500 points 45–90 minutes
Material52 cards, pen and paper
GoalMake the number of tricks your team bid and be first to 500 points.
Difficultyeasy to medium

What is it about? Spades is one of the most popular partnership games in the USA. Before each hand everyone bids how many tricks they will take. The partners' bids are added – the team must reach that number. Too few costs lots of points, too many costs in the long run too. Spades are always trumps.

2. Cards and material

3. Preparation and start

  1. Teams: Partners sit opposite each other.
  2. Shuffle and deal: Everyone gets 13 cards.
  3. Bidding: Starting left of the dealer, everyone says exactly once how many tricks they will take (0 to 13). Partners' bids are added together.
  4. Start: The player left of the dealer leads (variant: whoever holds the 2 of clubs).

Start example: Player 2 deals. Player 4 (Player 1's partner) bids 3, Player 3 bids 3, Player 1 bids 4, Player 2 bids 2. Players 1 and 4 must take 7 tricks, Players 2 and 3 5. Player 4 leads.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays a card.
  2. The others must follow suit if they can.
  3. A player who can't follow may play a spade (trump) or discard another card.
  4. The highest spade wins, otherwise the highest card of the suit led. The winner leads.

Breaking spades. Spades may only be led once spades are “broken” – that is, someone has trumped with a spade – or if you hold only spades.

Nil. A player who bids 0 plays “nil”: they must not take a single trick. Their partner plays for their own bid.

Example with Players 1 to 4. Order: Player 4, 3, 1, 2. The team of Players 1 and 4 bid 7.

  1. Player 4 leads the 3 of hearts. Player 3 plays the king of hearts. Player 1 has no hearts and trumps with the 5 of spades. Player 2 plays the 9 of hearts.
  2. Trick to Player 1. From now on spades are broken – anyone may lead spades.
  3. At the end of the hand Players 1 and 4 have 8 tricks: 7 × 10 = 70 plus 1 overtrick = 71 points, and one “bag” is noted.
  4. Players 2 and 3 take 5 tricks: exactly their bid, 50 points.

6. Scoring

ResultPoints
Bid made10 × bid
Each overtrick (bag)+1
Bid missed−10 × bid
Nil made+100
Nil failed−100
10 bags collected−100 (bags back to 0)

7. Special rules and situations

8. Variants

Standard in this description: 4 players in teams, nil allowed (±100), 10 bags = −100, target 500.

VariantWhat changesSuits
2 of clubs leadsWhoever holds the 2 of clubs leads it to the first trick.online games
Shorter gameTarget 300 or 250 points.little time
No nilA bid of 0 is not allowed.beginners
Blind nilNil without looking, ±200.the brave
Joker spadesTwo jokers as the highest spades, two twos removed.a change

When playing against the computer on cardgames.zone you play with the player opposite as your partner to 500, 300 or 250 points. Nil (±100) can be switched on or off, and the first trick is led by the player left of the dealer or by the 2 of clubs.

9. Tips for beginners

  1. Count sure tricks: Aces, the king of spades and long spade suits usually bring a trick.
  2. Bid tight: An overtrick costs little, a missed bid a lot.
  3. Watch your bags: Close to 10 bags, give tricks away.
  4. Void a suit: If you're missing a suit, you can trump it with spades.
  5. Support your partner: If your partner bid nil, take the dangerous tricks yourself.
  6. Count spades: There are 13 spades – knowing how many are left makes play safer.
  7. Annoy the opponents: Near their bid you can “overfeed” them with tricks.

10. Summary in 10 steps

  1. 52 cards, 4 players in two teams.
  2. 13 cards each.
  3. Everyone bids tricks; team bid = sum.
  4. The player left of the dealer leads.
  5. Follow suit, otherwise trump or discard.
  6. Spades are always trumps.
  7. Lead spades only once broken.
  8. Made: 10 × bid + 1 per overtrick.
  9. Missed: −10 × bid; nil ±100; 10 bags −100.
  10. First to 500 points wins.

11. Frequently asked questions

Must I follow suit?

Yes. Only if you don't have the suit may you trump or discard.

When may I lead spades?

Once someone has trumped with a spade, or when you hold only spades.

What are bags?

Tricks over your bid. Each scores 1 point, but 10 bags cost 100 points.

What is nil?

A bid of 0 tricks. If you make it, your team scores 100 points, otherwise it loses 100.

Do my tricks count for my partner if they bid nil?

Your tricks count for your own bid. Your partner must stay without a trick.

How long does a game take?

To 500 points usually 45 to 90 minutes.

Origin & history

Developed in the late 1930s in Cincinnati as a simplified offshoot of whist/bridge forerunners. Soldiers spread it during the Second World War; online platforms and Windows games kept it popular.