Sueca – Rules

Play Sueca against the computer

1. Overview

NameSueca
TypeTrick-taking game with trumps and partners
Players4, two teams, partners opposite
Recommended age8 and up
Playing timeone deal 4–6 minutes; a game (bandeira) 20–40 minutes
Material40 cards (no 8, 9, 10), pen and paper
GoalTake more than 60 of the 120 points as a team and be first to 4 game points.
Difficultyeasy

What is it about? Sueca is Portugal's most popular card game and is also played in Brazil, Angola and Mozambique. It's a simple trick-taking game without bidding: the dealer's last card sets trumps, and each team tries to collect as many points as possible. The ranking is special – the seven is the second-highest card.

2. Cards and material

CardPoints
Ace11
7 (bisca)10
King4
Jack3
Queen2
6, 5, 4, 3, 20

3. Preparation and start

  1. Shuffle and cut: The dealer shuffles, the left neighbour cuts.
  2. Deal: Everyone gets 10 cards.
  3. Trumps: The dealer's last card is shown face up; its suit is trumps.
  4. Start: The player right of the dealer leads.

Start example: Player 2 deals; his last card is the 5 of hearts: hearts are trumps. Player 3 sits to his right and leads.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. The others must follow suit if they can.
  3. A player who can't follow may trump or discard anything – there's no obligation to trump.
  4. The highest trump wins, otherwise the highest card of the suit led.
  5. The winner leads.

Example with Players 1 to 4. Hearts are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 3, 1, 2, 4.

  1. Player 3 leads the ace of spades (11). Player 1 holds the 7 of spades (10) and the 2 of spades. The ace is higher – he plays the 2 of spades so his 7 isn't lost.
  2. Player 2 follows with the queen of spades (2).
  3. Player 4 has no spades and trumps with the 4 of hearts. Trick to Players 1 and 4: 11 + 0 + 2 + 0 = 13 points.
  4. Player 1's 7 of spades is now the highest spade in play.

6. Scoring

Winning team's pointsGame points
61 to 901
91 to 1192
120 (all points)4 (an instant bandeira)
60 : 600

7. Special rules and situations

8. Variants

Standard in this description: 40 cards, trumps from the dealer's last card, bandeira at 4 points.

VariantWhat changesSuits
8 pointsLonger game.long evenings
First card as trumpsThe dealer shows their first instead of last card.regional
60 : 60 doubleThe next deal counts double.tenser games
BiscaRelated game with drawing and no need to follow suit.a change

When playing against the computer on cardgames.zone you play with the player opposite as your partner to 4 (bandeira) or 8 points; at 60 : 60 nobody scores or the next deal counts double.

9. Tips for beginners

  1. Ace and seven: 21 points together – the ace protects the seven.
  2. Don't give away sevens: Play them once the ace of that suit has gone.
  3. Trump with purpose: Mainly trump tricks containing points.
  4. Support your partner: When your partner surely wins, add points.
  5. Count trumps: There are ten trumps – remember how many have gone.
  6. Void suits: Without a suit you can trump it.
  7. Keep count: At 61 points the deal is won.

10. Summary in 10 steps

  1. 40 cards (no 8, 9, 10), two teams.
  2. 10 cards each.
  3. The dealer's last card sets trumps.
  4. Anticlockwise; right of the dealer leads.
  5. Follow suit, else trump or discard.
  6. Ranking: A, 7, K, J, Q, 6 … 2.
  7. Ace 11, seven 10, king 4, jack 3, queen 2.
  8. More than 60 points win.
  9. 61–90: 1, 91–119: 2, 120: 4 points.
  10. First team to 4 points wins the bandeira.

11. Frequently asked questions

Why is the seven so strong?

In Sueca the seven (“bisca” or “manilha”) is the second-highest card and worth 10 points.

Must I trump when I can't follow suit?

No. You may trump or discard any card.

Is the jack higher than the queen?

Yes. The order is ace, seven, king, jack, queen.

What is a bandeira?

A game won with 4 game points – or a single deal with all 120 points.

What happens at 60 : 60?

Nobody scores; in a variant the next deal counts double.

How long does a game take?

About 20 to 40 minutes.

Origin & history

Portuguese trick game of the ace-ten family (related to Bisca and Briscola), documented since the 19th century; spread with emigrants to Brazil and the Portuguese-speaking countries of Africa.