Tractor (Shengji) – Rules

Play Tractor (Shengji) against the computer

1. Overview

NameTractor (Shengji, 升级, "level up")
TypeTrick-taking game with two packs, pairs and levels
Players4, two teams, partners opposite
Recommended age12 and up
Playing timeone deal 10–15 minutes; a match 1–2 hours
Material2 French packs with 4 jokers (108 cards)
GoalClimb as a team through the levels 2 to ace – first team past the ace wins.
Difficultydemanding

What is it about? Tractor is one of China's most popular trick-taking games. Each team has a "level", starting at 2. One team defends, the other collects points. If the attackers score fewer than 80 points, the defenders level up. The special feature: you may lead not only single cards but also pairs and "tractors" – consecutive pairs.

2. Cards and material

CardPoints
Five5
Ten10
King10
all others0

3. Preparation and start

  1. Levels: Both teams start at level 2.
  2. Dealing: Everyone draws cards in turn up to 25; 8 cards remain as the kitty.
  3. Declaring trumps: While drawing, a player may show a level card and so make its suit trumps. A pair overrides a single card.
  4. Starter: The defending team provides the starter. They pick up the kitty and put 8 cards back face down.
  5. Start: The starter leads.

Start example: Level 2. While drawing you get the 2 of hearts and show it: hearts are trumps, all twos are trumps.

4. Goal and winning

5. Play in detail

Leading. The leader may play:

Following.

  1. Everyone plays the same number of cards.
  2. Follow suit as far as possible; for pairs and tractors also follow with pairs as far as possible.
  3. A player without the suit may trump in the same shape or discard anything.
  4. The trick goes to the highest combination of the shape led.

Kitty. If the attackers win the last trick, they score the kitty's points double (four times when it was won with pairs).

Example with Players 1 to 4. Level 2, hearts trumps. Players 1 and 4 defend. Order: Player 1, 3, 4, 2.

  1. Player 1 leads a pair of aces of spades.
  2. Player 3 has no pair of spades but two spades: he must give both (5 and 8 of spades) – 5 points in the trick.
  3. Player 4 plays the king and 3 of spades. Player 2 plays two tens of spades (a pair, but lower than aces).
  4. Trick to Player 1. The 5 + 10 + 10 + 10 = 35 points stay with the defenders.

6. Scoring

Attackers' pointsResult
0defenders +3 levels
5 to 35defenders +2 levels
40 to 75defenders +1 level
80 to 115roles switch
120 to 155roles switch, attackers +1 level
160 to 195roles switch, attackers +2 levels
200roles switch, attackers +3 levels

7. Special rules and situations

8. Variants

Standard in this description: 108 cards, 4 players, levels 2 to ace, 80-point threshold.

VariantWhat changesSuits
Zhao PengyouPartners are called by a card, more players.large groups
From level 7 or 10Shorter match.little time
Three packsFor 6 players.large groups

When playing against the computer on cardgames.zone you play with the player opposite as your partner; the match starts at level 2 (long), 7 (medium) or 10 (short).

9. Tips for beginners

  1. Keep pairs: Pairs and tractors are the strongest leads.
  2. Count trumps: There are many – jokers, level cards and a whole suit.
  3. Protect points: As defenders, don't give away fives, tens or kings.
  4. Smart kitty: As starter, only bury points if you are sure of the last trick.
  5. Support your partner: When they hold the trick, add points (as attackers).
  6. Void a suit: Once you lack a suit, you can trump it.
  7. Patience: A match is long – every level counts.

10. Summary in 10 steps

  1. 108 cards, two teams, levels from 2.
  2. 25 cards each, kitty 8.
  3. Showing a level card decides trumps.
  4. The starter takes the kitty and buries 8.
  5. Lead: single, pair or tractor.
  6. Same number of cards; follow suit and pairs.
  7. Without the suit: trump in the same shape or discard.
  8. Attackers collect fives, tens, kings (200 in total).
  9. Under 80: defenders level up; from 80: roles switch.
  10. The first team past the ace wins.

11. Frequently asked questions

What is a tractor?

Two or more consecutive pairs of the same suit, e.g. 9-9-10-10.

What is trumps?

The jokers, all cards of the current level and the chosen trump suit.

Which cards score?

Fives 5, tens and kings 10 each.

When do roles switch?

When the attackers collect 80 points or more.

What happens with the kitty?

If the attackers win the last trick, they score its points several times over.

How long does a match take?

From level 2 to ace one to two hours; shorter with a later start.

Origin & history

Shengji ('levelling up') is one of China's most popular card games; the variant Tuolaji is named after the 'tractor' combination of consecutive pairs. The teams climb from level 2 up to the ace; the trump rank changes with the level.