Tres y Dos – Rules

Play Tres y Dos against the computer

1. Overview

NameTres y Dos ("three and two")
TypeDraw-and-discard game
Players2–7, best with 3–5
Recommended age6 and up
Playing timeone deal 2–5 minutes; a game 10–20 minutes
Material52 French cards without jokers
GoalBe first to hold a full house: three cards of one rank and two cards of another rank.
Difficultyvery easy

What is it about? Tres y Dos is a popular game for children and families in the Dominican Republic – often played for marbles. Everyone holds five cards and exchanges one card per turn. Whoever first has "three and two" – three of a kind and a pair – shows them and wins.

2. Cards and material

3. Preparation and start

  1. Dealing: Everyone gets 5 cards.
  2. Discard: The top stock card is turned face up.
  3. Start: The player left of the dealer begins.

Start example: You hold two sevens, two kings and a 3. You need just one more seven or king.

4. Goal and winning

5. Play in detail

A turn.

  1. Draw: the top stock card or the top discard.
  2. Discard: one card face up onto the discard pile – not the card you just took from the discard pile.
  3. Winning: If you hold a full house, show your cards.

Example with Players 1 to 3. Order: Player 1, 2, 3.

  1. Player 1 holds two sevens, two kings and a 3. He draws a 5 from the stock and discards the 5.
  2. Player 2 takes the 5 from the discard pile and discards a seven.
  3. Player 3 draws from the stock and discards a queen.
  4. Player 1 draws a king from the stock and discards the 3: three kings and two sevens – "¡Tres y dos!"

6. Scoring

ResultOutcome
Full house showndeal won
Wrong hand showntake the cards back, play on

7. Special rules and situations

8. Variants

Standard in this description: 5 cards, full house wins, game to 3 deals won.

VariantWhat changesSuits
With marblesSmall stakes for the winner.children's rounds
To 5 dealsLonger game.more time
Many playersUp to 7 at the table.groups

When playing against the computer on cardgames.zone you play against one to six computer opponents (standard: four players), game to 3 or 5 deals won.

9. Tips for beginners

  1. Keep pairs: Two pairs quickly become a full house.
  2. Discard singles: They help least.
  3. Watch the discards: What others take, they are collecting.
  4. Don't feed: Don't discard what the next player needs.
  5. Keep count: If three sevens have gone, none can come.
  6. Keep two ways open: With two pairs you wait for two different ranks.
  7. Be quick: Whoever shows first wins.

10. Summary in 10 steps

  1. 52 cards without jokers, 2–7 players.
  2. 5 cards each.
  3. Turn up one discard.
  4. Draw: stock or discard pile.
  5. Discard one card.
  6. Not the one just taken from the discard pile.
  7. Goal: three of a kind + a pair.
  8. Show a full house: you win.
  9. Stock empty: shuffle the discards.
  10. Three deals won win the game.

11. Frequently asked questions

What does Tres y Dos mean?

"Three and two" – three of a kind and a pair.

Do suits matter?

No, only ranks.

May I discard the card I just took from the discard pile?

No.

What happens if I show a wrong hand?

You take it back and play continues.

May I pass?

No, everyone must draw and discard.

How long does a game take?

About 10 to 20 minutes.

Origin & history

In the Dominican Republic almost everyone who plays cards knows Tres y Dos (“three and two”) – often from childhood. It is also played in Cuba and Puerto Rico; children play for marbles. The aim is a full house as in poker, reached by drawing and discarding as in rummy.