Trix – Rules

Play Trix against the computer

1. Overview

NameTrix (تركس)
TypeTrick-taking game with five contracts and a layout game
Players4, everyone for themselves (team variant)
Recommended age12 and up
Playing timeone deal 3–5 minutes; a game (4 kingdoms, 20 deals) 60–90 minutes
Material52 cards, pen and paper
GoalHave the highest score after all kingdoms.
Difficultymedium

What is it about? Trix is a classic in Lebanon, Syria and the Gulf. Each player is “king” of a kingdom once and chooses five deals in turn: four penalty contracts in which certain cards must be avoided, and the layout game “trix”, which scores plus points.

2. Cards and material

3. Preparation and start

  1. First kingdom: Whoever holds the 7 of hearts is the first king.
  2. Deal: Everyone gets 13 cards.
  3. Choosing a contract: The king chooses one of the five contracts not yet played in their kingdom.
  4. Start: The king leads (in trix, players lay jacks in turn starting with the king).
  5. Kingdom passes: After five deals the next player is king.

Start example: You hold the 7 of hearts and are the first king. You have hardly any diamonds – you choose “diamonds” first.

4. Goal and winning

5. Play in detail

The five contracts.

ContractTaskScoring
King of heartsdon't take the king of hearts−75
Queens (banat)take no queens−25 per queen
Diamonds (dinari)take no diamonds−10 per diamond
Tricks (lutoush)take no tricks−15 per trick
Trixbuild from the jacks+200 / +150 / +100 / +50

Trick contracts.

  1. The leader plays any card.
  2. Follow suit if possible; otherwise discard anything.
  3. The highest card of the suit led wins.
  4. In the king contract you must discard the king as soon as you can't follow (variant).

Doubling. A player holding the king of hearts or a queen may show it before play and double: whoever then takes it loses double, and the doubler gets half of that as a bonus.

Trix.

  1. On your turn you place a jack to start a row or add to a row: upwards (Q, K, A) or downwards (10, 9 … 2) in the same suit.
  2. If you can't play, you pass.
  3. The first to shed all cards scores +200, then +150, +100, +50.

Example with Players 1 to 4. Contract “queens”. Order: Player 1, 2, 3, 4.

  1. Player 1 leads the 3 of clubs. Player 2 plays the 9 of clubs, Player 3 the ace of clubs. Player 4 has no clubs and discards the queen of spades.
  2. Player 3's ace is the highest club: Player 3 gets −25.
  3. Player 3 leads the 2 of hearts. Player 4 plays the queen of hearts, Player 1 the 5 of hearts, Player 2 the king of hearts. Trick to Player 2: −25 for Player 2.

6. Scoring

ContractTotal
King of hearts−75
Queens−100
Diamonds−130
Tricks−195
Trix+500

7. Special rules and situations

8. Variants

Standard in this description: 4 individual players, 4 kingdoms, doubling of king of hearts and queens.

VariantWhat changesSuits
Trix complexSeveral contracts at once in one deal.experts
PartnersPlayers opposite play together.teams
ShorterOnly 1 or 2 kingdoms.little time
King (Turkey)Related game with trump contracts.a change

When playing against the computer on cardgames.zone you play 1, 2 or 4 kingdoms (5, 10 or 20 deals); king of hearts and queens can be doubled.

9. Tips for beginners

  1. Choose to fit: Few cards of a suit? Then “diamonds” or “queens” suits you.
  2. Shed high cards early: Aces are dangerous in penalty contracts.
  3. Void suits: Then you can discard penalty cards.
  4. Plan trix: Lay jacks only when you hold many cards of that suit.
  5. Double boldly: With a well-protected king of hearts it brings bonus points.
  6. Watch others: Discards show who lacks a suit.
  7. Use your kingdom: Play difficult contracts when your cards fit.

10. Summary in 10 steps

  1. 52 cards, four players, 13 each.
  2. Anticlockwise.
  3. The 7 of hearts decides the first king.
  4. The king chooses five contracts in turn.
  5. King of hearts −75, queens −25, diamonds −10, tricks −15.
  6. Follow suit; no trumps.
  7. Doubling: double penalty, bonus for the doubler.
  8. Trix: build from the jacks; +200/150/100/50.
  9. After 5 deals the kingdom passes.
  10. After 4 kingdoms the highest score wins.

11. Frequently asked questions

What is a kingdom?

Five deals in which one player chooses all contracts – each exactly once.

Are there trumps?

No. The highest card of the suit led always wins.

How does trix work?

Like a layout game: starting from the jacks, each suit is built up and down.

What does doubling bring?

Whoever takes the doubled card loses double; the doubler gets a bonus.

Why does a kingdom add up to 0?

The penalties (−500) and the trix points (+500) cancel out.

How long does a game take?

20 deals take about 60 to 90 minutes.

Origin & history

Trix is a compendium game of the King family, widespread in the Middle East. It combines four trick-avoidance contracts with the layout game 'Trix'.