Truco Argentino – Rules

Play Truco Argentino against the computer

1. Overview

NameTruco Argentino
TypeTrick-taking and calling game with bluffing
Players2 or 4 (two teams)
Recommended age10 and up
Playing timeone hand 1–3 minutes; a game to 30 points 20–40 minutes
Material40 Spanish cards (no 8s and 9s), pen and paper
GoalBe first to 30 points – through tricks, envido and bold calls.
Difficultymedium

What is it about? Truco is the national game of Argentina and Uruguay. Everyone holds just three cards, and whoever wins two of the three tricks wins the hand. Calls make it exciting: "Truco" raises the stake, "Envido" bets on your suit points. Bluffing is part of the game.

2. Cards and material

RankCard
11 of espadas ("ancho de espadas")
21 of bastos ("ancho de bastos")
37 of espadas
47 of oros
5all 3s
6all 2s
71 of oros, 1 of copas
8all 12s
9all 11s
10all 10s
117 of bastos, 7 of copas
12all 6s, then 5s, then 4s

3. Preparation and start

  1. Dealing: Everyone gets 3 cards.
  2. Mano: The player right of the dealer is "mano" – they lead first and win ties.
  3. Start: Envido may be called before the first trick; truco at any time.

Start example: You hold the 7 of espadas, 6 of espadas and 3 of copas. Envido: 7 + 6 + 20 = 33 – a strong value.

4. Goal and winning

5. Play in detail

Tricks.

  1. Mano plays a card, the other answers. The higher card wins the trick.
  2. No following suit – any card is allowed.
  3. Whoever wins two tricks wins the hand. If the first trick is tied, the second decides.

Envido (only before the first trick).

  1. Two cards of the same suit: sum + 20. Otherwise your highest single card.
  2. Calls: "Envido" (2), "Real envido" (3), "Falta envido" (up to winning).
  3. The opponent says "Quiero" (accepted) or "No quiero" (declined – the caller gets 1).

Truco (any time).

  1. "Truco": the hand counts 2. Accept, decline (the caller gets 1) or raise.
  2. "Retruco": 3 points. "Vale cuatro": 4 points.
  3. After an acceptance only the other side may raise further.

Example with Players 1 and 2. Two players, Player 1 is mano.

  1. Player 1 calls "Envido", Player 2 says "Quiero". Player 1 has 33, Player 2 27: 2 points for Player 1.
  2. Player 1 plays the 3 of copas, Player 2 beats it with the 1 of bastos. Player 2 calls "Truco", Player 1 says "Quiero".
  3. Player 1 wins the second trick with the 7 of espadas. In the third trick Player 1 plays the 6 of espadas, Player 2 the 2 of oros: Player 2 wins it.
  4. Player 2 wins the hand with two tricks and scores 2 points.

6. Scoring

Callaccepteddeclined
Envido21
Real envido31
Falta envidoup to winning the game1
no truco1–
Truco21
Retruco32
Vale cuatro43
Flor (option)3–

7. Special rules and situations

8. Variants

Standard in this description: 2 players, game to 30, no flor.

VariantWhat changesSuits
To 15Short game.little time
With florThree cards of one suit score 3.traditional
Four or six playersTeams with señas.groups

When playing against the computer on cardgames.zone you play against one computer opponent to 30 or 15 points, with or without flor.

9. Tips for beginners

  1. Know the big four: 1 of espadas, 1 of bastos, 7 of espadas, 7 of oros.
  2. Count envido: Two cards of one suit + 20.
  3. Bluff: Calling truco with a weak hand can work.
  4. Don't decline too often: Every decline gives away points.
  5. Win the first trick: It decides ties.
  6. Keep a high card: Don't play your best card straight away.
  7. Watch your opponent: Calls give a lot away.

10. Summary in 10 steps

  1. 40 Spanish cards, 3 each.
  2. Ranking: 1 espadas, 1 bastos, 7 espadas, 7 oros, 3s, 2s …
  3. Mano leads first.
  4. No need to follow suit.
  5. Two of three tricks win the hand.
  6. Envido before the first trick (2 cards of one suit + 20).
  7. Truco 2, retruco 3, vale cuatro 4.
  8. Declining gives the caller points.
  9. Without truco the hand counts 1.
  10. First to 30 points wins.

11. Frequently asked questions

Do I have to follow suit?

No, any card is allowed.

How do I count envido?

Add two cards of the same suit and add 20; 10–12 count 0.

When may I call truco?

Any time during the hand when it's your turn.

What happens if I decline?

The caller scores the points of the previous level.

What is flor?

Three cards of the same suit – 3 points when playing with flor.

How long does a game take?

To 30 points about 20 to 40 minutes.

Origin & history

Truco came to the Río de la Plata with Spanish immigrants and is today Argentina's national game. Bluffing, banter and allowed signals between partners are part of the game. Unlike Brazilian truco, there is envido and often flor.