Tute – Rules
Play Tute against the computer
1. Overview
| Name | Tute |
| Type | Trick-taking game with trumps and declarations (“cantes”) |
| Players | 2 to 4 (four in teams) |
| Recommended age | 10 and up |
| Playing time | one deal 6–10 minutes; a game 30–45 minutes |
| Material | 40 Spanish cards, pen and paper |
| Goal | Take more points in tricks and cantes than the opponents as a team. |
| Difficulty | medium |
What is it about? Tute is a classic bar game in Spain. You play for card points in tricks. Whoever wins a trick may “sing” king and knight of a suit for extra points. A player holding all four kings or all four knights makes a “tute” and wins the deal at once.
2. Cards and material
- Pack: 40 Spanish cards (oros, copas, espadas, bastos).
- Ranking (high → low): ace, 3, rey, caballo, sota, 7, 6, 5, 4, 2.
- Points:
| Card | Points |
|---|---|
| Ace | 11 |
| 3 | 10 |
| Rey | 4 |
| Caballo | 3 |
| Sota | 2 |
| 7 to 2 | 0 |
- Total: 120 points, plus 10 for the last trick (“diez de últimas”) = 130.
- Face up and face down: Hand cards concealed, tricks face down with the team.
3. Preparation and start
- Shuffle and cut.
- Deal: With four, everyone gets 10 cards.
- Trumps: The dealer's last card is shown face up; its suit is trumps. Then the dealer takes it into their hand.
- Start: The player right of the dealer leads.
Start example: Player 2 deals and shows his last card: the 5 of copas. Copas are trumps. Player 3 sits to his right and leads.
4. Goal and winning
- A deal: The team with more points (tricks plus cantes) wins.
- Tute: Singing all four kings or all four knights wins the deal at once.
- Game: Whoever first wins an agreed number of deals (e.g. three).
5. Play in detail
A trick.
- The leader plays any card.
- Follow suit and head the trick (play higher) if possible.
- If you can't follow, you must trump – and over-trump a trump already played if possible.
- Only if you can neither follow nor trump may you discard anything.
- The highest trump wins, otherwise the highest card of the suit led.
Singing (cantar). After winning a trick you may show king and knight of the same suit:
- in a non-trump suit: 20 points,
- in trumps: 40 points.
You may sing one pair per trick won.
Example with Players 1 to 4. Copas are trumps. Players 1 and 4 against Players 2 and 3. Order: Player 3, 1, 2, 4.
- Player 3 leads the rey of oros. Player 1 holds the ace of oros and must head the trick: ace of oros.
- Player 2 has no oros and must trump: 4 of copas.
- Player 4 has no oros and must over-trump: sota of copas.
- Trick to Player 4: rey 4 + ace 11 + 4 0 + sota 2 = 17 points.
- Player 4 holds rey and caballo of espadas and sings 20.
6. Scoring
| Item | Points |
|---|---|
| Card points | 120 |
| Last trick | +10 |
| Cante in a non-trump suit | 20 |
| Cante in trumps | 40 |
| Tute (4 kings or 4 knights) | deal won at once |
- Deal won: more points than the opponents.
- Recording: One mark per deal won.
7. Special rules and situations
- Sing only after your own trick: Without a trick you may not sing.
- Swapping the trump 7 (variant): The holder of the trump 7 may swap it for the shown trump card.
- Tie: With equal points, the team that won the last trick wins.
- Revoke (renuncio): The offending team loses the deal.
- Common mistakes: not heading the trick when possible; forgetting to sing; leading unprotected aces.
8. Variants
Standard in this description: four players in teams, 10 cards, trumps from the dealer's last card.
| Variant | What changes | Suits |
|---|---|---|
| Two-player Tute | With a stock and drawing; no need to follow suit while the stock lasts. | two players |
| Three-player Tute | Everyone for themselves, 13 cards. | three players |
| Tute habanero | Own ranking and cantes, popular in Cuba. | a change |
| More deals | To 2 or 5 deals won. | depending on time |
When playing against the computer on cardgames.zone you play Tute with four, the player opposite being your partner; a game goes to 2, 3 or 5 deals won.
9. Tips for beginners
- Aces and threes: They bring most points – protect them.
- Hold kings and knights: A pair can bring 20 or 40 points.
- Win a trick, then sing: Plan a trick so you may sing.
- Count trumps: Knowing the trumps lets you cash aces safely.
- Feed your partner: When your partner is winning, add points.
- Last trick: 10 points – keep a strong card.
- Use the heading rule: It forces opponents to sacrifice high cards.
10. Summary in 10 steps
- 40 Spanish cards, 10 cards each.
- The dealer's last card sets trumps.
- Right of the dealer leads.
- Follow suit and head the trick.
- Otherwise trump and over-trump.
- Ace 11, 3 10, rey 4, caballo 3, sota 2.
- After a trick: sing king + knight (20 / 40).
- Four kings or four knights: tute, instant win.
- Last trick +10.
- More points win the deal.
11. Frequently asked questions
Must I play higher?
Yes. When you can follow suit, you must win the trick if possible.
When may I sing?
Only after your team has won a trick – one pair per trick.
What is a tute?
All four kings or all four knights. Singing them wins at once.
Why is the three so strong?
In the Spanish pack the three is the second-highest card and worth 10 points.
How many points are there?
120 in the cards plus 10 for the last trick.
How long does a deal take?
Six to ten minutes.
Origin & history
Tute is documented in Spain since the 19th century and belongs to the marriage games: king and cavalier of a suit bring extra points. The name comes from the 'tute' – four kings or four cavaliers in one hand. In Argentina the variant Tute cabrero is popular.