Clock – Rules

Play Clock against the computer

1. Quick overview

NameClock (also: Clock Patience, Sundial)
Game typePatience for one person, pure luck
Players1
Recommended age5 and up
Durationone game 2–4 minutes
Material52 cards
GoalTurn up all cards before the fourth King appears.
Difficultyno decisions – pure luck

What is it about? The cards lie in a circle like the numbers of a clock. Every card turned up goes to “its hour”, and the game continues from there. Whether the patience comes out depends on the cards alone – ideal for children and as a little oracle.

2. Cards and material

3. Setup and start

  1. Shuffle and deal all cards face down into 13 piles of four.
  2. Twelve piles form the clock face, one lies in the middle.

4. Goal and winning

5. Play in detail

  1. Turn up the top card of the middle pile.
  2. Slide it face up under the pile of its hour (a 7 under the 7 o’clock pile).
  3. From that pile, turn up the top face-down card and place it the same way.
  4. A King goes under the middle pile; continue with its next face-down card.

Example. You turn up a 5 in the middle and slide it under the 5 o’clock pile. From there you turn up a Jack: it goes under 11 o’clock, and you continue there.

6. Scoring

7. Special rules and important situations

8. Variants

VariantWhat changes?For whom?
Playing onAfter the fourth King, shuffle the rest and deal again.Patient players
Two decksEight cards per hour.Longer game

On cardgames.zone you turn up cards by tapping the glowing pile – or let them run by themselves with “Turn up automatically”.

9. Tips for beginners

  1. Count along: Count the Kings turned up – the fourth is the exciting moment.
  2. Make a wish: Traditionally you make a wish before laying out – if the patience comes out, it comes true.

10. Summary in 10 steps

  1. Shuffle 52 cards.
  2. 13 face-down piles of four.
  3. Twelve in a circle, one in the middle.
  4. Turn up the top card of the middle.
  5. Place it under the pile of its hour.
  6. Turn up the next card there.
  7. Kings belong in the middle.
  8. Keep going, card by card.
  9. Fourth King too early: lost.
  10. All cards face up: it comes out.

11. Frequently asked questions

Can I do anything wrong?

No – Clock has no decisions.

Why does the game end with the fourth King?

Then there is no face-down card left in the middle to continue with.

Origin & history

Clock is one of the oldest known patiences and is described in English books of the 19th century. It is often laid out as an oracle: if it comes out, a wish comes true.