Whist – Rules

Play Whist against the computer

1. Overview

NameWhist
TypeClassic trick-taking game with trumps and partners
Players4, two pairs, partners opposite
Recommended age8 and up
Playing timeone hand 5–8 minutes; a rubber 30–45 minutes
Material52 cards, pen and paper
GoalTake more than six tricks as a pair and be first to 5 points.
Difficultyeasy

What is it about? Whist is the classic English trick-taking game and the ancestor of Bridge. There is no bidding: the dealer's last card sets trumps. Each pair tries to take as many tricks as possible – every trick over six scores a point.

2. Cards and material

3. Preparation and start

  1. Pairs: Partners sit opposite each other.
  2. Deal: Everyone gets 13 cards, one at a time clockwise.
  3. Trumps: The dealer's last card is shown face up; its suit is trumps. It stays face up until the dealer's first play.
  4. Start: The player left of the dealer leads.

Start example: Player 2 deals and turns up the 8 of hearts: hearts are trumps. Player 3 sits to his left and leads.

4. Goal and winning

5. Play in detail

A trick.

  1. The leader plays any card.
  2. The others must follow suit if they can.
  3. A player who can't follow may trump or discard any card.
  4. The highest trump wins, otherwise the highest card of the suit led.
  5. The winner leads.

Example with Players 1 to 4. Hearts are trumps. Players 1 and 3 against Players 2 and 4. Order: Player 3, 4, 1, 2.

  1. Player 3 leads the king of spades. Player 4 follows with the 3 of spades.
  2. Player 1 has no spades. His partner is winning – he doesn't trump but discards the 2 of diamonds.
  3. Player 2 holds the ace of spades and wins the trick.
  4. At the end Players 1 and 3 have 8 tricks: 8 − 6 = 2 points. They also held the ace, king and queen of hearts: three honours, 2 points. Together 4.

6. Scoring

ItemPoints
Each trick over six1
All four honours in one pair4
Three of the four honours in one pair2

7. Special rules and situations

8. Variants

Standard in this description: English Whist, game to 5, honours count.

VariantWhat changesSuits
American WhistGame to 7, no honours.clubs
Solo WhistEveryone for themselves, with bids.experienced players
Knockout WhistFewer cards each hand; players without a trick drop out.family games
German WhistTwo players with drawing.two players

When playing against the computer on cardgames.zone you play with the player opposite as your partner to 5 (English) or 7 points (American), with or without honours.

9. Tips for beginners

  1. Lead your long suit: Many cards in one suit win tricks late in the hand.
  2. Second hand low, third hand high: An old rule of thumb for following.
  3. Return your partner's suit: Lead the suit your partner opened.
  4. Draw trumps: With many trumps, lead them early.
  5. Don't overtake: If your partner surely wins the trick, play low.
  6. Count cards: Remember which high cards are gone.
  7. Discard with purpose: Throw from suits you can't hold anyway.

10. Summary in 10 steps

  1. 52 cards, two pairs, partners opposite.
  2. 13 cards each.
  3. The dealer's last card sets trumps.
  4. Left of the dealer leads.
  5. Follow suit, else trump or discard.
  6. Highest trump or highest card of the suit wins.
  7. Each trick over six = 1 point.
  8. Honours: 4 (all) or 2 (three).
  9. Game to 5 points.
  10. Two games = rubber.

11. Frequently asked questions

How are trumps decided?

By the last card the dealer deals to themselves. It is shown face up.

What are honours?

Ace, king, queen and jack of trumps. A pair holding all four scores 4 points, three of them 2.

Must I trump when I can't follow suit?

No. You may trump but don't have to.

What's the difference to Bridge?

Whist has no bidding and no dummy – everyone plays their own cards.

How many points for 9 tricks?

Three (9 − 6).

How long does a rubber take?

About 30 to 45 minutes.

Origin & history

Whist developed in England in the 17th century from the game Triumph and became the fashionable game of the upper class in the 18th century through Edmond Hoyle's rulebook (1742). Bridge later developed from whist. In Great Britain, 'whist drives' in community halls are still common today.